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One area that has also been growing, in terms of audio production for games, is sound-based games. These are made for the visually impaired; however, anyone can play and enjoy them.
When approaching the design for a game of this type, the designer should be aware that all information communicated to the player happens aurally with an auditory interface. The majority of games we have looked at in this book have dealt with the creation of visual graphical interfaces. An auditory interface uses recorded dialogue to provide information to the player about how to play the game.
It can become boring to continually listen to a recorded voice saying “turn right, turn left, jump, pick up,” and so on. These types of games still need that all-important gameplay to function well; so once the initial instructions are provided to the player, different audio cues along with music and recorded dialogue can be used to clue the player when to turn, jump, pick up, and so on.