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CHAPTER 8: Sound > Speech

Speech

Dialogue is an example of diegetic sound, which is meant to seem real and plays in-game. Non-diegetic sound seems to play from off-screen, such as narrator commentary.

Dialogue for games, as for any other type of entertainment medium, is planned and scripted. Setting up recording sessions is time consuming and expensive. The better prepared you are for recording, the less likely you are to have to re-record. In most cases, some sections of games need to be re-recorded because of changes in the gameplay or story; but because of the cost and time involved, you want to minimize the need to re-record.

Dialogue

Often, designers record themselves or others on the team so they have temp tracks to work with. Temp tracks are an important part of game creation, because they give the designer the opportunity to build a section of the game and test the gameplay where that audio is needed before investing time and money in recording final dialogue.


  

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