Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.


  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • DownloadDownload
  • PrintPrint
Share this Page URL
Help

Chapter 11: Advanced FX

Chapter 11

Advanced FX

WHAT’S IN THIS CHAPTER?

  • Learning how to render to texture
  • Learning about post-processing and implementing a bloom effect
  • Learning how to use multiple render passes and combining the results to create a final rendering image
  • Learning how to correctly project textures from a spot light
  • Discovering how to use a Frame Buffer Object (FBO) with a depth attachment
  • Implementing real-time shadows using a depth texture
  • Learning the basics of a particle system

In this chapter, you will learn how to create a new range of advanced effects. You will first discover how to use the built-in OpenGL ES mechanism and be able to render your scene to a texture.

By implementing a multipass process, you will discover how to be able to reuse the offscreen textures as well as how to use them to create fullscreen post-processing effects, such as bloom.


  

You are currently reading a PREVIEW of this book.

                                                                                        

Get instant access to over
$1 million worth of books and videos.

  

Start a Free Trial