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Chapter 11
Advanced FX
WHAT’S IN THIS CHAPTER?
In this chapter, you will learn how to create a new range of advanced effects. You will first discover how to use the built-in OpenGL ES mechanism and be able to render your scene to a texture.
By implementing a multipass process, you will discover how to be able to reuse the offscreen textures as well as how to use them to create fullscreen post-processing effects, such as bloom.