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CHAPTER 6: Advanced Techniques > Check Your Knowledge

Check Your Knowledge

By the end of this chapter, you probably feel like there is nothing you can't do with the Zune! Test yourself with these ten questions:

  1. What enum can you use to determine if the Zune is plugged in to its charger?
  2. What is the difference between alpha blending and additive blending?
  3. Why should you consolidate your sprite batches?
  4. How does the game's Services collection index its objects?
  5. What class did we discuss that you can use to consolidate all of your sprite batch activity globally?
  6. What is the preferred method of displaying sprites in landscape mode when performance is not affected?
  7. After drawing to a render target, how do you write the contents of that back texture to the screen?
  8. When using render targets, should you keep your code in portrait coordinates or manually swap all of the x and y coordinates?

  

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