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Chapter 8: CycleBlob: A WebGL Lightcycle Game

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Chapter 8

CycleBlob: A WebGL Lightcycle Game

I started learning JavaScript and WebGL for fun in my free time on evenings and weekends. For most of my career, I've programmed large enterprise applications in C++ and, on occasion, I've written some data visualizations using desktop OpenGL. 3D content on the web is something that I've been waiting for a while to happen, so when the news of the upcoming WebGL specification arrived, I could not wait to try it out. The technological opportunity coincided with an idea I've been nurturing for a while: taking the concept of an old '80s game that is usually played in a 2D setting and somehow translating it into the 3D world. Some ideas that I considered include:

  • A PAC-MAN game in a maze situated on a deformed, closed surface.

  

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