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Summary

Well done! You've written and published your first AS3.0 program! It wasn't so hard, was it? In fact, congratulate yourself for getting through one of the most difficult chapters in the book. I've laid the programming foundations for all the games and projects to come, and you'll find that you'll use this same format for setting up your programs over and over again in your career as a game designer.

This chapter has covered a lot of theory, and if you are new to programming, you might have found some of it a bit heavy. I sympathize with you! But you don't necessarily need to completely understand all the theory to create games. The most important thing is that you know what programming code you need to use to get the results you want. A deeper understanding will come with time, a lot of trial and error, and doing as much experimenting with your own projects as you can.


  

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