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Summary

Hey, is the book finished already? It is, but it seemed like all the fun was only just starting! If you've reached this last section in the book, congratulate yourself: You're a game designer! With the skills you've acquired throughout this book, there are few game design scenarios that you won't be able to approach with confidence.

However, if you're like everyone else who's ever started learning game design, you'll find that the desire to learn more is insatiable. Although you've accomplished so much already, there's a great universe of learning ahead of you. Here's a quick roundup of some of the areas you might want to explore:

  • Adobe's online help documentation: Adobe maintains excellent online documents detailing most aspects of AS3.0 programming. You can access these documents by pointing your web browser to Adobe's ActionScript Technology Center: www.adobe.com/devnet/actionscript.html. There you'll find links to the ActionScript 3 Developer's Guide and ActionScript 3 Reference for the Flash Platform. I've made numerous references to sections of these documents throughout this book, and they remain the most comprehensive primary source for all things Flash and AS3.0. Although many of the topics they deal with and the approaches they take are reasonably advanced, they should match your current level of ability. Spend some time going through some of the hundreds of articles and you're sure to find great food to fuel your developing programming skills.

  

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