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In Chapter 2, you created a game character, a game world background, and some buttons. This chapter shows you how to use AS3.0 programming code to start programming those images. Make them do something useful!
This chapter covers some very important AS3.0 programming concepts and techniques:
After you finish the chapter, you'll have a completely interactive game character that you control by clicking buttons. Figure 3-1 shows what you'll be able to make.