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Overview

Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.

The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.

From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.

  • Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom

  • Build your own reusable "black box" for game development

  • Easy-to-follow examples make creating the sample games a hands-on experience

What you'll learn

  • How to design and develop compelling 2D and 3D games

  • How to create rich environments and characters

  • How to do collision detection

  • How to add realism to your games with basic game physics

  • How to create a gaming "black box" that can be reused

  • How to play your games on Android phones and tablets

Who this book is for

This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building.

Subscriber Reviews

Average Rating: 2 out of 5 rating Based on 2 Ratings

"Very poorly edited, some useful but buggy code." - by Alex Hague on 15-MAY-2012
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
Apress should be embarrassed to publish this book, the quality of the editing is rock bottom.

It definitely contains some useful code samples, but is overshadowed by all sorts of errors.

A classic example is the author telling you to create a drawable-nopi folder, this is actually a typo and should read drawable-nodpi.

Another example is when talking about how Open GL processes bitmaps, there is a figure containing the raw bitmap, an explanation of how this actually gets processed back to front and then what should be a figure containing the image that appears on the screen. However the two figures are identical (when the second one should be reversed).

This book is meant to be for Android 4, but uses deprecated methods in multiple places.

Some useful code but an abysmal job of editing.

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"Yet another gaming book..." - by Anonymous on 29-DEC-2011
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
Im still looking for the perfect crafted book for Android gaming. Just not a fast delivery and put the title Android gaming on it... but a well crafted book done with love and effort.
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