Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.
It is time we had a look at the Spring 2010 syllabus of “Multiplayer Game Design,” as shown in Figure 5.2.
|
Indiana University, Bloomington Department of Telecommunications T366: Multiplayer Game Design
Description Focus is on massively-multiplayer online games and virtual worlds. Students will be introduced to the design elements and production requirements necessary to create and maintain online games. We will study various existing worlds from major commercial worlds like World of Warcraft to free web-based games. Format This class is designed as a multiplayer game. Class time will be divided between fighting monsters (Quizzes, Exams etc.), completing quests (Presentations of Games, Research etc.) and crafting (Personal Game Premises, Game Analysis Papers, Video Game Concept Document etc.). At the beginning of the semester everyone in the class will choose and name their avatars. The first task is to craft the premise of a multiplayer game you would like to design. Guilds to craft these games will be chosen, balanced as closely as possible by 133t skillz and interests. Guilds will choose their names. There will be six guilds of six-seven members each depending upon final class size. Grading Procedure You will begin on the first day of class as a Level One avatar. Level Twelve is the highest level you can achieve:
Grading is rigorous. Spelling, grammar and punctuation must be proofed. Points will be deducted otherwise. Attendance and Conduct You are expected to attend every class. Assignments are due at the beginning of every class . Late assignments will subtract from the grade for that assignment, one half letter grade for each day the assignment is late. Plagiarism, submitting assignments written by others, and other forms of academic misconduct are governed by university policy. In a word: DON’T. Classroom conduct: Participate with civility and an abiding appreciation for the power of words. Respect others, even those who hold opposing views. Required Text Designing Virtual Worlds. Richard Bartle. Character Development and Storytelling for Games. Lee Sheldon. Suggested Reading Developing Online Games. Mulligan and Petrovsky. Massively Multiplayer Game Development. Thor Alexander et al. Synthetic Worlds. Edward Castronova. Community Building on the Web. Amy Jo Kim My Tiny Life: Crime and Passion in a Virtual World. Julian Dibbell A Theory of Fun. Raph Koster Flow: The Psychology of Optimal Experience. Mihaly Csikszentmihalyi. |