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Overview

Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA Game Studio 4.0 for Xbox 360 Developers provides experienced game developers with a comprehensive overview of the XNA Framework, providing all the tools, source code, and information you need to develop Windows and Xbox 360 games. You'll find an introduction to programming in XNA, the XNA Framework, and all the new features included in XNA 4.0 to get you started. The bulk of the book focuses on the XNA Framework, in particular the features of the Xbox 360, including the controller, playing audio, and creating graphics. The final part of the book covers the major features of Xbox Live, including creating and rendering an avatar, 3D programming, loading and rendering a mesh using a basic shader, and networking via system link and online. You'll tie together all the skills you've learned in a final game project that demonstrates the networking capabilities of XNA and acts as a rudimentary, sprite-based networked game engine for your own projects. Source code and artwork from the book as well as Visual C# 2010 projects for Windows and Xbox 360 are available as accompanying downloads.

Subscriber Reviews

Average Rating: 1 out of 5 rating Based on 2 Ratings

"MSDN copy" - by Anonymous on 18-APR-2011
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
There's entirely too much copy-paste from MSDN. The samples are anemic and the descriptions are along the lines of "here's the code to do this -- *chapter ends*".
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Table of Contents

 Index