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We are now going to make two textboxes: one is to tell the player the score, and the other is to tell the player how many lives the character they are controlling has left. We'll also learn how to keep these textboxes on the screen with the player.
HUD (Heads Up Display), and the other layer to Game. Scroll X Rate and Scroll Y Rate percentages to 0. This keeps all objects on the HUD layer in the same position on the screen while the game is running.