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Chapter 2. The Three Ts: Terminology, Technology, and Tools

2. The Three Ts: Terminology, Technology, and Tools

As you learned in the previous chapter, we covered the basic game design, storyline, and game components for Sir Lamorak’s Quest. Although this is all-important information to have at the moment, it’s no more than a story. What we now need to do is take a look at the three Ts: the terminology, technology, and tools we are going to use to turn this story into a fully functional (and entertaining) iPhone game.

Note

It is not intended that this book will teach you how to develop in Objective-C or C or teach you everything you need to know about the other technologies in their own right; there are many excellent books[1] and online resources that cover OpenGL and OpenAL in greater detail. We will, however, cover these topics in enough detail to allow you to understand why we are using them and how.

[1] Books available for OpenGL include OpenGL Programming Guide, OpenGL Shading Language, and OpenGL ES 2.0 Programming Guide.



  

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