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Making a game is a long, complex process. There’s no sure-fire way to create a hit, but there are certain steps you can take to have the best shot possible. In this part of the book, we’ll cover all the techniques you need to have a shot at making the next big hit. We’ll begin with the basic algorithms necessary to take advantage of the iPhone hardware, including accelerometer control and calibration, as well as touch, multi-touch, and gestures. Next, we’ll cover the creation of concept art from the collection of reference materials to creating mock-ups with your favorite 2D image editor to creating basic 3D scenes to demonstrate gameplay concepts. The remainder of this section will cover prototyping, play-testing, iterating, production art, tying up loose ends, and finally packaging your title for sale on the App Store.