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7. Going Native > Installing Your App on the iPhone

Installing Your App on the iPhone

In the next section, we’ll add sound, vibration, alerts, and more to the Kilo example application. Some of these features can’t be tested in the iPhone Simulator, so you need to get Kilo installed on an actual iPhone before you can test any of this.

The custom launch graphic says Kilo in gray text on a black background
Figure 7-26. The custom launch graphic says Kilo in gray text on a black background
Replace Default.png in the iphone directory with the custom 320px × 480px PNG graphic
Figure 7-27. Replace Default.png in the iphone directory with the custom 320px × 480px PNG graphic
Our custom startup graphic now appears when the app is launched
Figure 7-28. Our custom startup graphic now appears when the app is launched

To install an app on the iPhone, Apple requires that the app, the phone, and the developer (you) all be uniquely identified. These three pieces of data are combined in a file called a “provisioning profile” that you will add to Xcode.


  

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