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Chapter 8. Advanced Lighting and Texturing

Chapter 8. Advanced Lighting and Texturing

There are two kinds of light—the glow that illumines and the glare that obscures.

—James Thurber

At this point in this book, you may have written a couple simple OpenGL demos to impress your co-workers and family members. But, your app may need that extra little something to stand out from the crowd. This chapter goes over a small selection of more advanced techniques that can give your app an extra oomph.


  

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