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Chapter 13. Graphics: Quartz, Core Anima... > Drawing on a picture: an example

13.6. Drawing on a picture: an example

To put together the lessons we’ve covered, you’ll create a program that allows a user to load up a picture, draw on it, and then save the results. Figure 13.5 shows the intended result.

Figure 13.5. PhotoDraw can place drawings on pictures.



  

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