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Overview

The Linux community is growing and active so it’s only natural that game developers would emerge from the community. With over 12 million users—a number expected to jump to 20 million by 2001-- the market is wide for Linux users wanting not only to play games but also to develop them. With the dawn of the New Xfree86 and all it’s graphics improvements, the time is right for Linux enthusiasts to get their hands in developing games for the Linux/OpenSource operating systems. This book offers Linux users the information they need to create a game using their OS of choice. Featuring an overview of the game development cycle, using tools and libraries, developing graphics applications, and adding extras such as sound, this book provides clear, concise information on developing games for and with the Linux OS.

Features

  • The CD includes the latest Linux Kernel Source, Indrema Entertainment Software Development Toolkit, MESA 3D Version 3.4, Pretty Poly editor, OpenAL, SDL, Linux SVGALIB, and author code from the book.

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