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II. Lisp is Symmetry > 5. Building a Text Game Engine

Chapter 5. Building a Text Game Engine

When you write a program, no matter which programming language you’re using or what your program does, it will probably need to work with text. Sure, one day we may all have Ethernet ports at the base of our skulls (100Mbps Ethernet will have been fully adopted by then, of course). But until the day arrives when you can just exchange thoughts with your MacBook using a direct hookup, you’ll be stuck using alphabetic text for input and output in your software.

Computers have always had a bit of a tenuous relationship with text. Although we tend to think of text processing as a central task for computer hardware and software (indeed, the 8-bit byte is the standard design element in modern computers, in large part, due to how well suited it is for encoding Western character sets), the truth of the matter is that the human concept of text is really alien to a computer.


  

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