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Chapter 4. Designing Interfaces > View Design Geometry

View Design Geometry

The iOS hardware is not theoretically limited to a 320-by-480, 640-by-960, or 768-by-1024-pixel display. Always design your applications to be as resolution-independent as possible. That having been said, certain facts of geometry do play a role in the design of current generation iOS applications, particularly when you need to hand specs to a graphic designer to take to Photoshop.

Here is a rundown of the onscreen elements whose geometry can mostly be counted on to stay set when building your interfaces. Try not to rely on these sizes where possible, but rather design around them while keeping their proportions and aspect ratios in mind.


  

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