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1. What is the default coordinate system origin for XNA Framework games?
2. What is a bounding box and why is it helpful?
1. By default, the coordinate system origin for XNA Framework games is the bottom left.
2. A bounding box is a rectangle that completely contains a game object. Bounding boxes are particularly helpful when the game object is a nonrectangular shape and allows you to more easily perform collision detection and simplifies finding the top, left, bottom, and right coordinates of the game object.