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INTRODUCTION > WHAT THIS BOOK COVERS

WHAT THIS BOOK COVERS

Beginning Flash, Flex, and AIR Development for Mobile Devices introduces the reader to a number of topics covering the key authoring aspects of developing for the current iteration of the Adobe Flash Platform, guiding the reader through the following chapters:

  • Chapter 1An Introduction to Flash, Flex, and AIR: This chapter provides an overview of the Adobe Flash Platform covering the Flash Player, the Flex framework, and the Adobe Integrated Runtime. It also takes the reader through the basics of programming with AS3 and a light introduction to MXML.
  • Chapter 2Getting Started: This chapter focuses on getting started with the tools to carry out mobile development, taking a look at three essential tools used in developing and testing Flash content: Adobe Flash Builder, Adobe Flash Professional CS5, and Adobe Device Central CS5.

  

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