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20.7. Summary

We have covered a lot of ground in OpenGL—especially if you are new to OpenGL programming. We would like to think that this is a great introductory chapter on OpenGL, not only for Android but any other OpenGL system.

In this chapter, you learned the fundamentals of OpenGL. You learned the Android-specific API that allows you to work with OpenGL standard APIs. You played with shapes and textures, and you learned how to use the drawing pipeline to draw multiple figures. You were introduced to OpenGL ES 2.0, its shading language, the basic differences from OpenGL 1.0, and a set of references to further explore OpenGL ES 2.0.


  

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