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Chapter 12. Framebuffer Objects > Using Framebuffer Objects

Using Framebuffer Objects

We describe how to use framebuffer objects to render to an off-screen buffer (i.e., renderbuffer) or to render to a texture. Before we can use a framebuffer object and specify its attachments, we need to make it the current framebuffer object. The glBindFramebuffer command is used to set the current framebuffer object.

voidglBindFramebuffer(GLenum target, GLuint framebuffer)
targetmust be set to GL_FRAMEBUFFER
framebufferframebuffer object name



  

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