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7. Lua

Chapter 7. Lua

Lua is a very small, self-contained dynamic language created by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes in 1993. Lua’s small set of powerful features and easy-to-use C API make the language easy to embed and extend to express domain-specific concepts. Lua is prominent in the world of proprietary software, where games such as Blizzard’s World of Warcraft and Crytek GmbH’s Crysis, as well as Adobe’s Photoshop Lightroom, use it for scripting and UI work. Its predecessors are Lisp, Scheme, and perhaps AWK; it has design similarities to JavaScript, Icon, and Tcl.


  

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