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Foreword - Pg. xix

Foreword One of our favorite candies here in Denmark is Ga-Jol, whose strong licorice vapors are a perfect complement to our damp and often chilly weather. Part of the charm of Ga-Jol to us Danes is the wise or witty sayings printed on the flap of every box top. I bought a two- pack of the delicacy this morning and found that it bore this old Danish saw: Ærlighed i små ting er ikke nogen lille ting. "Honesty in small things is not a small thing." It was a good omen consistent with what I already wanted to say here. Small things matter. This is a book about humble concerns whose value is nonetheless far from small. God is in the details, said the architect Ludwig mies van der Rohe. This quote recalls contemporary arguments about the role of architecture in software development, and par- ticularly in the Agile world. Bob and I occasionally find ourselves passionately engaged in this dialogue. And yes, mies van der Rohe was attentive to utility and to the timeless forms of building that underlie great architecture. On the other hand, he also personally selected every doorknob for every house he designed. Why? Because small things matter. In our ongoing "debate" on TDD, Bob and I have discovered that we agree that soft- ware architecture has an important place in development, though we likely have different visions of exactly what that means. Such quibbles are relatively unimportant, however, because we can accept for granted that responsible professionals give some time to think- ing and planning at the outset of a project. The late-1990s notions of design driven only by the tests and the code are long gone. Yet attentiveness to detail is an even more critical foundation of professionalism than is any grand vision. First, it is through practice in the small that professionals gain proficiency and trust for practice in the large. Second, the smallest bit of sloppy construction, of the door that does not close tightly or the slightly crooked tile on the floor, or even the messy desk, completely dispels the charm of the larger whole. That is what clean code is about. Still, architecture is just one metaphor for software development, and in particular for that part of software that delivers the initial product in the same sense that an architect delivers a pristine building. In these days of Scrum and Agile, the focus is on quickly bringing product to market. We want the factory running at top speed to produce software. These are human factories: thinking, feeling coders who are working from a product back- log or user story to create product. The manufacturing metaphor looms ever strong in such thinking. The production aspects of Japanese auto manufacturing, of an assembly-line world, inspire much of Scrum. xix