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You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
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Based on 155 Ratings
"A must have for every Architect" - by Sunil Dumpala on 26-APR-2013
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I am a big fan of Head First books. Their book writing approach is so unique and 21st century. In today's world where the information flow is surplus we need more books like Head First to keep audience attention. The book compares Design patterns to real world scenarios making it easier to remember and relate. This is a must read for architects, senior developers, designers, programmers and anybody who is passionate about software development and see themselves in the programming field for more than 3 years. The puzzles and tests at the end of each unit are more aligned with typical academic approach. They make learning fun and more efficient. I highly recommend this book.
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"Very hands on" - by Anonymous on 22-FEB-2013
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The book motivates the reader to be an active participant of a discussion as opposed to being passive, which greatly helps in getting a good grasp on the included concepts.
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"Good Start with Design Patterns" - by Eric Bresie on 09-JAN-2013
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As an avid fan of the Head First books, this one continues the successes of other books.
The book builds on the Gang of Four's design patterns, and provides good explanations and examples in all varieties.
It uses a lot of Java which is my present language in use, so this was doubling good to understand some of the patterns utilized in Java.
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"Engineer" - by Corey Magin on 01-DEC-2012
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Decent introduction to patterns, but obviously you have to be ok with the head first approach.
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"Great Book" - by shakiro214 on 26-NOV-2012
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I love this book. It's a fountain of knowledge. At first, I gave it a 2 because the illustrations looked like they were missing, but I think I just needed to de-select the HTML view
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Top Level Categories:
Information Technology & Software Development
Sub-Categories:
Information Technology & Software Development > Software Engineering & Development
Software Engineering & Development > Patterns
The publisher has provided additional content related to this title.
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Visit the catalog page for Head First Design Patterns |
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Visit the errata page for Head First Design Patterns |
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Download the supplemental electronic content for Head First Design Patterns |
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