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2. Elemental Design Patterns > 2.2 The Where, the Why, the How

2.2. The Where, the Why, the How

Teaching a computer to look for the large-scale abstractions and concepts called design patterns, as they exist in the common literature, is a difficult task. What do we do when faced with a large and gnarly task in computer science? We break it down.

Deconstructing the design patterns literature is not a simple thing. A few attempts have been made over the years [12, 17, 32, 40, 41, 43], but they have been partial deconstructions, seen as oddities or curiosities by most developers and researchers outside the immediate field. After all, these smaller deconstructed pieces and concepts are obvious, right? They are basic concepts, basic things we deal with every day, so why bother describing what we already feel we know?


  

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