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Practice Session

Try using classic tweening to animate a fanciful creature that moves across the Stage.

  • Using Flash’s Insert > New Symbol command, create a bird symbol from scratch. (See Chapter 7, Working with Symbols.) Use any of the drawing, modifying, grouping, and layering techniques you’ve learned. (See Chapters 2, 4, 5, and 6.)

  • Set up a straight-line classic tween using the bird symbol. Try putting the bird near the upper-left corner of the Stage at Keyframe 1, then create a duplicate keyframe at Frame 30 and move the bird to the pasteboard, just outside the bottom-right corner of the Stage. (See Creating a Bouncing Ball with Classic Tweening > To prepare content for classic tweening.)

  • Apply classic tweening to the keyframe span. (See Creating a Bouncing Ball with Classic Tweening > To apply classic tweening.)

  • Add a motion guide that leads the bird in a curve. (See Moving Symbols Along a Path.)


  

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