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You can use the Motion Editor to add property keyframes for all the properties that you can animate with motion tweens. The process is similar to adding property keyframes for Stage position. The specific settings and graphs are different. In the following tasks, you’ll create some basic property keyframes to animate changes in size, rotation, and color.
To rotate the tween target:
1. | Using the MovingStarMaster template you created in the preceding task, open a new document, select the tween span, and access the Basic Motion section of the Motion Editor. If necessary, click the triangle to the left of the category name to view its graphs. | |
2. | Position the Motion Editor’s playhead in Frame 5. | |
3. | Use the Rotation Z hot text to enter the degree of rotation. For this task, enter 90 degrees. Positive values create clockwise rotation; negative values, counterclockwise. Flash adds a property keyframe to the Rotation Z graph and updates the curve
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4. | Scrub through the animation by moving the playhead one frame at a time. The star rotates 90 degrees in five steps (Frames 1–5)
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5. | Save this document as a template, name it RotateStarMaster. |