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Chapter 3. Managing the Library > Review questions - Pg. 58

Review questions 1 What types of assets appear in the Library panel? 2 How does a vector drawing that you create in Flash Catalyst end up in the Library panel as a reusable asset? 3 What are some different ways that you can add files to the Library panel? 4 When you select an image in the artboard, how can you tell which asset the image refers to in the Library panel? 5 What types of assets can you preview in the Library panel (list at least three)? 6 What happens to images in the application if you delete an image in the Library panel? 7 Why would you choose to include a linked image in your project?