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We will create a new game, Geo Blaster Extended, by adding bitmaps and sound to the Geo Blaster Basic game from Chapter 8. Much of the game logic will be the same, but adding bitmaps to replace paths will enable us to optimize the game for rendering. Optimized rendering is very important when you are targeting limited-processor devices, such as mobile phones. We will also add sound to Geo Blaster Extended, and apply an object pool to the particles used for game explosions. Figure 9-1 shows an example screen of the finished game.