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9.4. What’s Next

Throughout this entire book, we have used game- and entertainment-related subjects to demonstrate canvas application building concepts. Over these last two chapters, we’ve sped up the game discussion and covered many game concepts directly by creating two unique games and optimizing a third with bitmaps and object pooling. In doing so, we have applied many of the concepts from the earlier chapters in full-blown game applications. The techniques used to create a game on Canvas can be applied to almost any canvas application from image viewers to stock charting. The sky is really the limit, as the canvas allows the developer a full suite of powerful low-level capabilities that can be molded into any application.

In Chapter 10, we will look at porting a simple game from the canvas into a native iPhone application.


  

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