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Anima is a Latin word that translates vaguely as vital force, rather equivalent to the Greek word psyche. Introducing animation into our programs is therefore the process of giving dead (or inanimate) objects a little life and vigor.
In previous chapters you’ve seen how to change the location of elements on the screen through touch, or based on periodic Tick events from DispatcherTimer. You’ve also seen the CompositionTarget.Rendering event that lets your program perform animations by altering visuals in synchronization with the refresh rate of the video display.