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1. | Overview: Real World Google SketchUp 7 Real World Google SketchUp 7 is aimed at serious amateur and
professional SketchUp users who have the basics down and want to
take their skills to the next level. With a task-based approach,
this book focuses on advanced professional workflow practices. It
cuts to the chase and covers the stuff that saves time and
eliminates frustration, giving readers the tools to make their time
spent in SketchUp more effective and more profitable. The book
features graphically rich content with full color throughout and
plenty of screen shots that illustrate techniques....
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2. | ![]() Learning Flash CS4 Professional, 1st Edition By: Rich Shupe Publisher: O'Reilly Media, Inc. Publication Date: 29-APR-2009 Insert Date: 21-APR-2009 Bookshelf Slots: 1.0 | Overview: Learning Flash CS4 Professional, 1st Edition
Learning Flash CS4 Professional offers beginners and
intermediate Flash developers a unique introduction to the latest
version of Adobe's powerful multimedia application. This
easy-to-read book is loaded with full-color examples and hands-on
tasks to help you master Flash CS4's new motion editor, integrated
3D system, and character control with the new inverse kinematics
animation system. No previous Flash experience is necessary.
This book will help you:
Understand Flash fundamentals with clear, concise information
you can use right awayLearn key concepts and techniques in every...
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3. | Take an in-depth look into the creative minds of top Poser artists!
Secrets of Poser Experts presents a unique opportunity to examine
the creative process utilized by industry experts as they create
their digital art using Poser. With individual chapters written by
each artist, this book offers an amazing look at the artists'
professional background, techniques, insights, and resources as
they showcase their stunning Poser masterpieces. Each section
within the book focuses on a specific area of Poser expertise,
including illustration, content creation, comic, Web,motion
graphics,...
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4. | ![]() Flash CS4: The Missing Manual, 1st Edition By: Chris Grover Publisher: O'Reilly Media, Inc. Publication Date: 25-NOV-2008 Insert Date: 26-NOV-2008 Bookshelf Slots: 1.0 | Overview: Flash CS4: The Missing Manual, 1st Edition
Unlock the power of Flash and bring gorgeous animations to life
onscreen. It's easy with Flash CS4: The Missing Manual.
You'll start creating animations in the first chapter, and will
learn to produce effective, well-planned visuals that get your
message across. This entertaining new edition includes a complete
primer on animation, a guided tour of the program's tools, lots of
new illustrations, and more details on working with video.
Beginners will learn to use the software in no time, and
experienced Flash designers will improve their skills.
Expanded and revised to cover the new...
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5. | ![]() The Game Maker's Apprentice: Game Development for Beginners By: Jacob Habgood; Mark Overmars Publisher: Apress Publication Date: 01-JUN-2006 Insert Date: 14-OCT-2008 Bookshelf Slots: 1.0 | Overview: The Game Maker's Apprentice: Game Development for Beginners
The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle gamescomplete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.
Game Maker allows games to be created using a simple drag-and-drop interface, so you dont need to have any prior coding experience. It includes an optional programming language for adding...
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6. | ![]() Programming the Cell Processor: For Games, Graphics, and Computation By: Matthew Scarpino Publisher: Prentice Hall Publication Date: 14-OCT-2008 Insert Date: 04-JUL-2008 Bookshelf Slots: 1.0 | Overview: Programming the Cell Processor: For Games, Graphics, and Computation This is the Safari online edition of the printed book.
Make the Most of IBM’s Breakthrough
Cell Processor in Any Gaming, Graphics, or Scientific
Application
IBM’s Cell processor delivers truly
stunning computational power: enough to satisfy even the most
demanding gamers and graphics developers. That’s why Sony
chose the Cell to drive its breakthrough PlayStation 3 and why Cell
processors are at the heart of today’s most powerful
supercomputers. But many developers have struggled to create
high-performance Cell applications: the practical, coherent
information they need simply hasn’t...
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7. | ![]() GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation By: Matt Pharr; Randima Fernando Publisher: Addison-Wesley Professional Publication Date: 03-MAR-2005 Insert Date: 22-DEC-2007 Bookshelf Slots: 1.0 | Overview: GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation This is the Safari online edition of the printed book.
“GPU Gems 2 isn’t meant to simply adorn your
bookshelf—it’s required reading for anyone trying to
keep pace with the rapid evolution of programmable graphics. If
you’re serious about graphics, this book will take you to the
edge of what the GPU can do.”
—Remi Arnaud, Graphics Architect at Sony Computer
Entertainment
“The topics covered in GPU Gems 2 are critical to
the next generation of game engines.”
—Gary McTaggart, Software Engineer at Valve, Creators
of Half-Life and Counter-Strike
This sequel to the...
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8. | Overview: GPU Gems 3 This is the Safari online edition of the printed book.
“The GPU Gems series features a collection of the most
essential algorithms required by Next-Generation 3D
Engines.”
—Martin Mittring, Lead Graphics Programmer,
Crytek
This third volume of the best-selling GPU Gems series provides a
snapshot of today’s latest Graphics Processing Unit (GPU)
programming techniques. The programmability of modern GPUs allows
developers to not only distinguish themselves from one another but
also to use this awesome processing power for non-graphics
applications, such as physics simulation,...
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9. | ![]() GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics By: Randima Fernando Publisher: Addison-Wesley Professional Publication Date: 22-MAR-2004 Insert Date: 12-DEC-2007 Bookshelf Slots: 1.0 | Overview: GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics This is the Safari online edition of the printed book.
GPU Gems has won a prestigious Front Line Award from Game
Developer Magazine. The Front Line Awards recognize products
that enable faster and more efficient game development, advancing
the state of the art.
FULL COLOR THROUGHOUT!
“This collection of articles is particularly impressive
for its depth and breadth. The book includes product-oriented case
studies, previously unpublished state-of-the-art research,
comprehensive tutorials, and extensive code samples and demos
throughout.”
—Eric Haines, Author of Real-Time...
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10. | ![]() The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics By: Randima Fernando; Mark J. Kilgard Publisher: Addison-Wesley Professional Publication Date: 26-FEB-2003 Insert Date: 01-DEC-2007 Bookshelf Slots: 1.0 | Overview: The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics This is the Safari online edition of the printed book.
"Cg is the key to unlocking the power of a new generation of
programmable graphics hardware. This book is the definitive
introduction to Cg, and will be essential for anyone programming
high-quality real-time graphics. The Cg Tutorial will teach you to
use Cg to create effects never before available for real-time
applications."
--Larry Gritz, Author of Advanced RenderMan (Morgan
Kaufmann, 2000)
"An important and timely book: Pixel-level procedural
textures--animated clouds, fire, water, the whole bag of procedural
tricks--finally go from...
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