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1. | ![]() By: Dariush Derakhshani; Randi L. Munn Publisher: John Wiley & Sons Publication Date: 22-JAN-2008 Insert Date: 17-APR-2009 Bookshelf Slots: 1.0 | Overview: Introducing 3ds Max® 2008
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production....
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2. | ![]() Deconstructing the Elements with 3ds MaxCreate natural fire, earth, air and water without plug-ins By: Pete Draper Publisher: Focal Press Publication Date: 24-OCT-2008 Insert Date: 26-MAR-2009 Bookshelf Slots: 1.0 | Overview: Deconstructing the Elements with 3ds MaxCreate natural fire, earth, air and water without plug-ins 3ds Max is the leading 3D modeling, animation, and rendering
solution for artists, schools, and production environments. The
unique tutorial approach of this book permits readers to learn
essential techniques that every 3D artist needs to create CG
environments by recreating the earth's elements of earth, air, fire
and water. No extra plug-ins are required to perform the exercises.
Draper studies the real world and then simulates it with 3ds Max -a
unique approach that reflects classical art training.
"Deconstructing the Elements" allows artists to recreate natural
effects using Autodesk®...
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3. | ![]() 3ds Max Modeling for GamesInsider's Guide to Game Character, Vehicle, and Environment Modeling By: Andrew Gahan Publisher: Focal Press Publication Date: 15-AUG-2008 Insert Date: 26-MAR-2009 Bookshelf Slots: 1.0 | Overview: 3ds Max Modeling for GamesInsider's Guide to Game Character, Vehicle, and Environment Modeling The book will provide insider tips, traps, and techniques on how to
create 3d assets for use in computer games and simulation systems.
The book will consist of a series of tutorials, starting with
simpler models and moving up to more complex builds. As the book
comes to us directly from successful game artists within commercial
game development circles (Gahan + contributors) aspiring game
artists will also find keen insights on how to get ahead in the
game industry, i.e. how to prepare your personal portfolio to
provide an edge in this extremely competitive world of game
development.
The...
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4. | ![]() Poly-Modeling with 3ds MaxThinking Outside of the Box By: Todd Daniele Publisher: Focal Press Publication Date: 03-OCT-2008 Insert Date: 26-MAR-2009 Bookshelf Slots: 1.0 | Overview: Poly-Modeling with 3ds MaxThinking Outside of the Box Polymodeling is a modeling technique used in 3d modeling. Unlike
box modeling, or other forms of modeling where you start out with a
basic form or primitive object that determines the mass of an
object, artists can use the polygon (the basic building block of
all of the primitives available in 3ds Max). This approach allows
for more control over the flow, placement and detail of the meshes
that are built. Placement of vertices/points, edges and all other
sub-elements that build our models is determined by the user,
rather than pre-determined by a computer generated primitive.
This book is...
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5. | ![]() The Official Guide to 3D GameStudio By: Michael Duggan Publisher: Course Technology PTR Publication Date: 27-FEB-2007 Insert Date: 07-JAN-2009 Bookshelf Slots: 1.0 | Overview: The Official Guide to 3D GameStudio If you’re a video game enthusiast, then you’ve probably
thought more than once about creating your own games. Now you can
develop your own 3D games using 3D GameStudio! The Official Guide
to 3D GameStudio will help you develop the skills you need to
create a variety of games, including first-person shooter and
fantasy role-playing. Learn how to make a game from start to finish
using the most readily found tools in the industry. You’ll
cover the fundamentals of character animation, level building, and
programming various effects. You’ll even get tips on the game
industry as a whole, including...
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6. | ![]() Beginning Game Art in 3ds Max® 8 By: Les Pardew; Dan Whittington Publisher: Course Technology PTR Publication Date: 08-DEC-2005 Insert Date: 07-JAN-2009 Bookshelf Slots: 1.0 | Overview: Beginning Game Art in 3ds Max® 8 Are you an artist ready to try your hand at 3ds Max 8? Beginning
Game Art in 3ds Max 8 gives you the skills you need to hit the
ground running, covering the basics of this amazing program. It is
filled with step-by-step instructions and sample projects from
actual games. Fine-tune your new skills as you learn to build
objects, environments, and characters. You will also learn the
basics of rigging and animating your game characters. Using this
book's hands-on approach, you'll jump right in and begin creating
your own art using the amazing features of 3ds Max 8....
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7. | ![]() XNA™ Game Studio Express: Developing Games for Windows® and the Xbox 360™ By: Joseph B Hall Publisher: Course Technology PTR Publication Date: 06-SEP-2007 Insert Date: 07-JAN-2009 Bookshelf Slots: 1.0 | Overview: XNA™ Game Studio Express: Developing Games for Windows® and the Xbox 360™ XNA Game Studio Express: Developing Games for Windows and the Xbox
360 is the ultimate resource for hobbyists and students who want to
write games for Windows and the Xbox 360 game console. Learn how
you can create your own games using the amazing tools of XNA and
Game Studio Express, the free game development tools and APIs from
Microsoft, based on the incredibly popular Visual Studio IDE.
You'll begin with an introduction to the XNA platform and the Game
Studio Express development environment. From there, you'll examine
many different game genres and will develop your own working...
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8. | ![]() By: Michele Bousquet; Michael McCarthy Publisher: New Riders Publication Date: 09-MAR-2006 Insert Date: 10-AUG-2006 Bookshelf Slots: 1.0 | Overview: 3ds Max Animation with Biped 3ds Max is a leader in 3D animation for game development, design
visualization, and visual effects and enables users to outperform
the competition when it comes to high-volume visual effects
production. From 3D storyboards and digital matte paintings to
realistic digital environments, believable characters, and
impressive crowds, this all-in-one software is professional and
fast! The powerful Biped module in 3ds Max 8, with pre-linked and
realistically constrained skeletons and its suite of motion tools,
dramatically speeds up the animation process. In this book and
accompanying CD, author...
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9. | ![]() By: Ted Boardman Publisher: New Riders Publication Date: 20-JAN-2004 Insert Date: 19-MAR-2004 Bookshelf Slots: 1.0 | Overview: 3ds max® 6 Fundamentals For the new user or seasoned pro, Discreet authorized trainer,
Ted Boardman, explains the latest version of the most popular 3d
program. Following the exercises and tutorials in the book, readers
will discover the new features of 3ds max 6 that make it even more
powerful and easier to use. Learn how to work effectively and
efficiently through production techniques covered in this book.
Leading 3ds max trainer Ted Boardman covers every core
technique and skill for making the most of 3ds max 6 in virtually
any application or industry, including computer/video games, web
content development,...
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10. | ![]() 3ds max 4 for Windows: Visual QuickStart Guide Publisher: Peachpit Press Publication Date: 18-JUN-2001 Insert Date: 26-SEP-2002 Bookshelf Slots: 1.0 | Overview: 3ds max 4 for Windows: Visual QuickStart Guide The popular Visual QuickStart Guide format offers clear,
step-by-step instructions, hundreds of screen shots, and
easy-to-use visual tabs for quick referencing. 3ds max 4: Visual
QuickStart Guide leads readers through the basics of MAX.
Readers will start out by learning max's interface, navigation and
display tools, and will then move on to modeling and transforming
objects; surface mapping; rendering; and creating full-fledged
animations. This new edition offers all-new coverage of Max's
updated features, including its new interface design, additional
chapters, and a four-color signature...
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