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1. | ![]() By: Dave Shreiner - The Khronos OpenGL ARB Working Group Publisher: Addison-Wesley Professional Publication Date: 21-JUL-2009 Insert Date: 03-JUN-2009 Bookshelf Slots: 1.0 | This is the Safari online edition of the printed book.
OpenGL is a powerful software interface used
to produce high-quality, computer-generated images and interactive
applications using 2D and 3D objects, bitmaps, and color
images.
The OpenGL® Programming Guide,
Seventh Edition, provides definitive and
comprehensive information on OpenGL and the OpenGL Utility Library.
The previous edition covered OpenGL through Version 2.1. This
seventh edition of the best-selling “red book”
describes the latest features of OpenGL Versions 3.0 and 3.1. You
will find clear explanations of OpenGL...
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2. | ![]() OpenGL® Shading Language, Third Edition Publisher: Addison-Wesley Professional Publication Date: 20-JUL-2009 Insert Date: 31-MAY-2009 Bookshelf Slots: 1.0 | Overview: OpenGL® Shading Language, Third Edition This is the Safari online edition of the printed book.
OpenGL® Shading Language, Third
Edition, extensively updated for OpenGL 3.1, is the
experienced application programmer’s guide to writing
shaders. Part reference, part tutorial, this book thoroughly
explains the shift from fixed-functionality graphics hardware to
the new era of programmable graphics hardware and the additions to
the OpenGL API that support this programmability. With OpenGL and
shaders written in the OpenGL Shading Language, applications can
perform better, achieving stunning graphics effects by using the
capabilities of...
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3. | ![]() OpenGL Programming for Windows 95 and Windows NT By: Ron Fosner Publisher: Addison-Wesley Professional Publication Date: 29-OCT-1996 Insert Date: 22-NOV-2008 Bookshelf Slots: 1.0 | Overview: OpenGL Programming for Windows 95 and Windows NT The licensing of OpenGL to many leading computer companies,
including Microsoft, has made it possible for graphics programmers
to learn to write stunning 3D graphics programs using the industry
graphics standard on the world's most popular operating system. And
OpenGL Programming for Windows 95 and Windows NT is the key
to the door of opportunity for those who see the tremendous
potential for programmers who can produce high-quality 3D
applications on these platforms.
Using numerous examples, Microsoft's Visual C++ programming
platform, the C++ programming language, and the...
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4. | ![]() OpenGL® ES 2.0 Programming Guide By: Aaftab Munshi; Dan Ginsburg; Dave Shreiner Publisher: Addison-Wesley Professional Publication Date: 24-JUL-2008 Insert Date: 01-MAR-2008 Bookshelf Slots: 1.0 | Overview: OpenGL® ES 2.0 Programming Guide This is the Safari online edition of the printed book.
OpenGL ES 2.0 is the industry’s leading software interface
and graphics library for rendering sophisticated 3D graphics on
handheld and embedded devices. With OpenGL ES 2.0, the full
programmability of shaders is now available on small and portable
devices—including cell phones, PDAs, consoles, appliances,
and vehicles. However, OpenGL ES differs significantly from OpenGL.
Graphics programmers and mobile developers have had very little
information about it—until now.
In the OpenGL® ES 2.0 Programming Guide, three
leading authorities...
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5. | ![]() OpenGL® Programming on Mac OS® X: Architecture, Performance, and Integration By: Robert P. Kuehne; J. D. Sullivan Publisher: Addison-Wesley Professional Publication Date: 17-DEC-2007 Insert Date: 24-DEC-2007 Bookshelf Slots: 1.0 | Overview: OpenGL® Programming on Mac OS® X: Architecture, Performance, and Integration The Mac has fully embraced OpenGL throughout its visual systems.
In fact, Apple's highly efficient, modern OpenGL implementation
makes Mac OS X one of today's best platforms for OpenGL
development. OpenGL® Programming on Mac
OS® X is the first comprehensive resource
for every graphics programmer who wants to create, port, or
optimize OpenGL applications for this high-volume platform.
Leading OpenGL experts Robert Kuehne and J. D. Sullivan
thoroughly explain the Mac's diverse OpenGL APIs, both old and new.
They illuminate crucial OpenGL setup, configuration, and
performance issues that are...
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6. | ![]() OpenGL® Shading Language, Second Edition By: Randi J. Rost Publisher: Addison-Wesley Professional Publication Date: 25-JAN-2006 Insert Date: 01-FEB-2006 Bookshelf Slots: 1.0 | Overview: OpenGL® Shading Language, Second Edition "As the 'Red Book' is known to be the gold standard for OpenGL,
the 'Orange Book' is considered to be the gold standard for the
OpenGL Shading Language. With Randi's extensive knowledge of OpenGL
and GLSL, you can be assured you will be learning from a graphics
industry veteran. Within the pages of the second edition you can
find topics from beginning shader development to advanced topics
such as the spherical harmonic lighting model and more."
—David Tommeraasen, CEO/Programmer, Plasma Software
"This will be the definitive guide for OpenGL shaders; no other
book goes into this detail....
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1-6 of 6 Items < Prev | 1 | Next >
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