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1. | Overview: The Essential Guide to Flex 3
Flex 3 is the next generation of a technology that revolutionized web applications. It is the next evolutionary step of Flash, which has grown from a web animation medium to a powerful enterprise web design and development platform. With nearly 98% of all web browsers, and a growing number of mobile devices, running Flash Player, a knowledge of Flex is indispensible for any serious web developer.
This book will show you how to create powerful Rich Internet Applications using Flex 3. After learning how to install and becoming familiar with the basics of the Flex Builder 3 software, you...
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2. | ![]() The Game Maker's Apprentice: Game Development for Beginners By: Jacob Habgood; Mark Overmars Publisher: Apress Publication Date: 01-JUN-2006 Insert Date: 14-OCT-2008 Bookshelf Slots: 1.0 | Overview: The Game Maker's Apprentice: Game Development for Beginners
The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle gamescomplete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.
Game Maker allows games to be created using a simple drag-and-drop interface, so you dont need to have any prior coding experience. It includes an optional programming language for adding...
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3. | ![]()
Getting Started with Silverlight By: Shawn Wildermuth Publisher: O'Reilly Media, Inc. Publication Date: 27-APR-2007 Insert Date: 06-JUN-2007 Bookshelf Slots: 1.0 | Overview: Getting Started with Silverlight
Silverlight is Microsoft's new cross-browser plug-in for delivering
richer web experiences to end-users, including video and
animations. Silverlight is generating buzz not only inside the
traditional Microsoft developer community, but also among designers
and web developers who have long relied on other tools such as
Macromedia Flash to get their jobs done.
Though Silverlight is still in beta, there's no need to wait. In
this Short Cut, Siverlight-insider and Microsoft MVP Shawn
Wildermuth introduces you to Silverlight's key features and shows
you how to tap into its functionality to...
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4. | Overview: XAML in a Nutshell
When Microsoft releases Windows Vista, the new operating system
will support applications that employ graphics now used by computer
games--clear, stunning, and active. The cornerstone for building
these new user interfaces is XAML ("Zammel"), the XML-based markup
language that works with Windows Presentation Foundation (WPF),
Vista's new graphics subsystem.An acronym for Extensible Application Markup Language, XAML
offers a wealth of new controls and elements with exciting
capabilities, including animation and rendering of 3D graphics.
Windows developers are already jazzed by the...
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5. | ![]() By: C.K. Sample III Publisher: O'Reilly Media, Inc. Publication Date: 20-JAN-2006 Insert Date: 23-FEB-2006 Bookshelf Slots: 1.0 | Overview: PSP Hacks
Sure, it's just what you've been clamoring for: an ultra slick,
portable version of the most popular console gaming system in the
world. But Sony's new PlayStation Portable (PSP) isn't just a
handheld gaming device. Beyond its killer graphics and spectacular
widescreen LCD for unparalleled game play, it also sports wireless
connectivity and a variety of multimedia features, including video,
music, and digital photography. Your wildly versatile, endlessly
powerful PSP practically begs you to hack and repurpose it to your
liking.
To save you the trouble and show you how to make the PSP do...
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6. | ![]() By: Simon Carless Publisher: O'Reilly Media, Inc. Publication Date: 25-OCT-2004 Insert Date: 17-MAY-2005 Bookshelf Slots: 1.0 | Overview: Gaming Hacks
It doesn't take long for an avid--or just wickedly clever--gamer to
be chafed by the limitations of videogame software or hardware. If
you want to go far beyond the obvious--whether you want to modify
your console controller to work on other consoles, create your own
text adventure, or modify your Game Boy--there's an awful lot of
fun you can have for cheap or free, using the creative exploits of
the gaming gurus. Gaming Hacks is the indispensable guide to
cool things gamers can do to create, modify, and hack videogame
hardware and software. Everything from social exploits and tips to
be...
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7. | ![]() Managed DirectX® 9 Kick Start: Graphics and Game Programming By: Tom Miller Publisher: Sams Publication Date: 24-OCT-2003 Insert Date: 05-NOV-2003 Bookshelf Slots: 1.0 | Overview: Managed DirectX® 9 Kick Start: Graphics and Game Programming Managed DirectX was released with the latest version of the core
DirectX libraries in DirectX9. It enables developers using the new
.NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia
applications with DirectX. Unfortunately the Managed DirectX
runtime was released without adequate documentation, and developers
are having a hard time figuring out the best way to write managed
applications. This book covers how to use the Managed DirectX
objects, how they differ from the core DirectX libraries, and how
to create these rich multimedia applications in C#. It also covers
in depth...
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8. | ![]() By: Marc Loy; Robert Eckstein; Dave Wood; James Elliott; Brian Cole Publisher: O'Reilly Media, Inc. Publication Date: 20-NOV-2002 Insert Date: 20-MAR-2003 Bookshelf Slots: 1.0 | Overview: Java Swing, 2nd Edition
Swing is a fully-featured user interface development kit for Java
applications. Building on the foundations of the Abstract Window
Toolkit (AWT), Swing enables cross-platform applications to use any
of several pluggable look-and-feels. Swing developers can take
advantage of its rich, flexible features and modular components,
building elegant user interfaces with very little code. This second
edition of Java Swing thoroughly covers all the features
available in Java 2 SDK 1.3 and 1.4. More than simply a reference,
this new edition takes a practical approach. It is a book by
developers for...
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9. | ![]() By: Jonathan Knudsen Publisher: O'Reilly Media, Inc. Publication Date: 05-MAY-1999 Insert Date: 27-SEP-2002 Bookshelf Slots: 1.0 | Overview: Java 2D Graphics
One weakness of Java has been its graphics capabilities. Java 1.0
and 1.1 only included simple primitives for line drawing: lines
could only be one pixel wide, they could only be solid, and there
wasn't any good way to draw curves. Font management and color
management were also weak. Java 2D (collectively called the "2D
API") signals a major improvement in Java's graphics capabilities.
It covers many of the classes in Java 1.2 that address graphics
handling and improves on many weaknesses that were present in the
previous versions of Java. The 2D API allows you to produce
high-quality,...
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