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1. | ![]() By: Josh Clark Publisher: O'Reilly Media, Inc. Publication Date: 17-JUL-2009 Insert Date: 08-JUL-2009 Bookshelf Slots: 1.0 | Overview: Best iPhone Apps
With over 50,000 iPhone apps to choose from, there's a
mind-boggling number of ways to make your favorite device do just
about anything you can imagine -- and almost certainly a few things
you would never think of. While it's not hard to find apps for your
iPhone or iPod Touch, it's frustratingly difficult to find the best
ones.
Best iPhone Apps
guides the way, shining the light on over
200 gee-whiz apps that delight, empower, and entertain. Author Josh
Clark stress-tested thousands of titles from the App Store emporium
to hand-pick apps that will make the biggest difference in...
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2. | ![]() Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics By: Thomas Tullis; William Albert Publisher: Morgan Kaufmann Publication Date: 28-MAR-2008 Insert Date: 26-MAR-2009 Bookshelf Slots: 1.0 | Overview: Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics Effectively measuring the usability of any product requires
choosing the right metric, applying it, and effectively using the
information it reveals. Measuring the User Experience provides the
first single source of practical information to enable usability
professionals and product developers to do just that. Authors
Tullis and Albert organize dozens of metrics into six categories:
performance, issues-based, self-reported, web navigation, derived,
and behavioral/physiological. They explore each metric, considering
best methods for collecting, analyzing, and presenting the data.
They provide...
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3. | ![]() Neuro Web Design: What Makes Them Click? By: Susan M. Weinschenk Ph.D. Publisher: New Riders Publication Date: 23-DEC-2008 Insert Date: 16-JAN-2009 Bookshelf Slots: 1.0 | Overview: Neuro Web Design: What Makes Them Click? This is the Safari online edition of the printed book.
Why does someone decide to buy a product online or register at a
website? Psychologists have known for years about the nonconscious
forces that persuade people to take action. Neuro WebDesign applies
the research on persuasion and decision making to the design of
websites. Neuro WebDesign explains psychological research on social
validation, reciprocity, fear of loss, contrast and other
principles in an easy to understand way, and then goes on to show
how to implement these powerful ideas. For example, why are
customer ratings so...
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4. | ![]() Designing and Engineering Time: The Psychology of Time Perception in Software By: Steven C. Seow Ph.D. Publisher: Addison-Wesley Professional Publication Date: 29-APR-2008 Insert Date: 06-MAY-2008 Bookshelf Slots: 1.0 | Overview: Designing and Engineering Time: The Psychology of Time Perception in Software This is the Safari online edition of the printed book.
Build Applications, Websites, and
Software Solutions that Feel Faster, More Efficient, and More
Considerate of Users’ Time!
One hidden factor powerfully influences the
way users react to your software, hardware, User Interfaces (UI),
or web applications: how those systems utilize users’
time. Now, drawing on the nearly 40 years of human computer
interaction research–including his own pioneering
work–Dr. Steven Seow presents state-of-the-art best practices
for reflecting users’ subjective perceptions of time in your
applications and...
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5. | ![]()
By: Jesse Skinner Publisher: O'Reilly Media, Inc. Publication Date: 10-JUL-2007 Insert Date: 07-AUG-2007 Bookshelf Slots: 1.0 | Overview: Unobtrusive Ajax
Unobtrusive Ajax is about making web applications that work
for everyone all the time, even if you have JavaScript turned off,
or you're using a mobile phone or a screen reader, or however you
happen to be using the Web. It's about the separation of behavior
(JavaScript), content (HTML), and presentation (CSS).
This short cut will focus on the practical benefits of using
Ajax and JavaScript unobtrusively and show you that unobtrusive web
development and progressive enhancement benefit both web developers
and users of the Web. You'll get to see many simple examples of
building web...
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An Introduction to Testing Web Applications with twill and Selenium By: C. Titus Brown; Gheorghe Gheorghiu; Jason Huggins Publisher: O'Reilly Media, Inc. Publication Date: 19-JUN-2007 Insert Date: 27-JUN-2007 Bookshelf Slots: 1.0 | Overview: An Introduction to Testing Web Applications with twill and Selenium
This Short Cut is an introduction to building automated web tests
using two tools, twill and Selenium. twill is a simple web
scripting language that can be used to automate web tests, while
Selenium is a web testing framework that runs in any browser and
can be used to test complex web sites that make extensive use of
JavaScript.
The best way to use this Short Cut is to run through the
examples. We expect that within an hour you can start writing your
own functional tests in either twill or Selenium, and within a day
you will understand most, if not all, of the possibilities and...
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7. | ![]()
Reaching a Global Online Audience By: Matthew McCool Publisher: O'Reilly Media, Inc. Publication Date: 22-MAY-2007 Insert Date: 05-JUN-2007 Bookshelf Slots: 1.0 | Overview: Reaching a Global Online Audience
Internationalizing web sites used to focus on adapting currency
formats, time zones, and translation. Although these are important
technical considerations, much more is required to adapt a web site
for global users.
This guide explains several of the deepest dimensions of culture
and then uses these intercultural human factors for adapting the
interface, multimedia, architecture, and search system. Along the
way, we'll look at the impact of uncertainty, communication
context, social fabric, and concepts of time, and then use these
dimensions to create better web sites for global users.If...
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8. | ![]() User Interface Design for Mere Mortals® By: Eric Butow Publisher: Addison-Wesley Professional Publication Date: 09-MAY-2007 Insert Date: 12-APR-2007 Bookshelf Slots: 1.0 | Overview: User Interface Design for Mere Mortals® User Interface Design for Mere
Mortals takes the mystery out of designing effective
interfaces for both desktop and web applications. It is recommended
reading for anyone who wants to provide users of their software
with interfaces that are intuitive and easy-to-use. The key to any
successful application lies in providing an interface users not
only enjoy interacting with but which also saves time, eliminates
frustration, and gets the job done with a minimum of effort.
Readers will discover the secrets of good interface design by
learning how users behave and the expectations that users have...
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9. | ![]() By: Jenifer Tidwell Publisher: O'Reilly Media, Inc. Publication Date: 21-NOV-2005 Insert Date: 25-JAN-2006 Bookshelf Slots: 1.0 | Overview: Designing Interfaces
Designing a good interface isn't easy. Users demand software that
is well-behaved, good-looking, and easy to use. Your clients or
managers demand originality and a short time to market. Your UI
technology -- web applications, desktop software, even mobile
devices -- may give you the tools you need, but little guidance on
how to use them well.
UI designers over the years have refined the art of interface
design, evolving many best practices and reusable ideas. If you
learn these, and understand why the best user interfaces work so
well, you too can design engaging and usable interfaces with...
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10. | ![]() Ambient Findability, 1st Edition By: Peter Morville Publisher: O'Reilly Media, Inc. Publication Date: 26-SEP-2005 Insert Date: 21-SEP-2005 Bookshelf Slots: 1.0 | Overview: Ambient Findability, 1st Edition
How do you find your way in an age of information overload? How can
you filter streams of complex information to pull out only what you
want? Why does it matter how information is structured when Google
seems to magically bring up the right answer to your questions?
What does it mean to be "findable" in this day and age? This
eye-opening new book examines the convergence of information and
connectivity. Written by Peter Morville, author of the
groundbreaking Information Architecture for the World Wide
Web, the book defines our current age as a state of unlimited
findability. In other words,...
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