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1. | Overview: Microformats Made Simple This is the Rough Cut version of the printed book.
Microformats are widely used by some of the most important sites
on the Web including Google, Yahoo, Facebook, and Twitter. Web
designers and architects of these sites understand the power and
flexibility of microformats and are taking advantage of their
capabilities. Web designers of any site can improve their site's
effectiveness by employing microformats correctly. That's where
this book excels.
In Microformats Made Simple, author Emily Lewis demystifies the
code behind this set of simple open data formats that are designed
for...
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2. | ![]() Head First iPhone DevelopmentHead First iPhone Development By: Dan Pilone; Tracey Pilone Publisher: O'Reilly Media, Inc. Publication Date: 15-OCT-2009 Insert Date: 04-SEP-2009 Bookshelf Slots: 1.0 | Overview: Head First iPhone DevelopmentHead First iPhone Development
Let's say you have an idea for a killer iPhone app. Where do you
begin?
Head First iPhone Development
will help you get
your first application up and running in no time. You'll quickly
learn to use iPhone SDK tools, including Interface Builder and
Xcode, and master Objective-C programming principles that will make
your app stand out. It's a complete learning experience for
creating eye-catching, top-selling iPhone applications.
Put Objective-C core concepts to work, including message
passing, protocols, properties, and memory management
Take advantage of...
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3. | ![]() Designing for Interaction: Creating Innovative Applications and Devices, Second Edition By: Dan Saffer Publisher: New Riders Publication Date: 14-AUG-2009 Insert Date: 27-AUG-2009 Bookshelf Slots: 1.0 | Overview: Designing for Interaction: Creating Innovative Applications and Devices, Second Edition This is the Safari online edition of the printed book.Designing for Interaction is an introduction to the practice of
interaction design, the design discipline behind such products as
the iPhone and other touchscreen devices and innovative Web sites
like Flickr. Aimed at new practitioners and students--as well as
user experience professionals and developers--it is a comprehensive
look at the discipline, from current methods to its future. This
guide takes a holistic approach looking at interaction design for
the Web, software, and devices. This new edition adds information
on design strategy,...
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4. | ![]() The Elements of User Experience: User-Centered Design for the Web Publisher: Peachpit Press Publication Date: 11-OCT-2002 Insert Date: 12-AUG-2009 Bookshelf Slots: 1.0 | Overview: The Elements of User Experience: User-Centered Design for the Web This is the Safari online edition of the printed book.
Smart organizations recognize that Web design is more than just
creating clean code and sharp graphics. A site that really works
fulfills your strategic objectives while meeting the needs of your
users. Even the best content and the most sophisticated technology
won't help you balance those goals without a cohesive, consistent
user experience to support it.
But creating the user experience can seem overwhelmingly
complex. With so many issues involved-usability, brand identity,
information architecture, interaction design-it can seem...
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5. | ![]() Algorithms of the Intelligent Web By: Haralambos Marmanis; Dmitry Babenko Publisher: Manning Publications Publication Date: 01-MAY-2009 Insert Date: 08-AUG-2009 Bookshelf Slots: 1.0 | Overview: Algorithms of the Intelligent Web
Web 2.0 applications are best known for providing a rich user experience, but the parts you can't see are just as important-and impressive. Many Web 2.0 applications use powerful techniques to process information intelligently and offer features based on patterns and relationships in the data that couldn't be discovered manually. Successful examples of these Algorithms of the Intelligent Web include household names like Google Ad Sense, Netflix, and Amazon. These applications use the internet as a platform that not only gathers data at an ever-increasing pace but also systematically...
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6. | ![]() Programming the iPhone User Experience, 1st Edition By: Toby Boudreaux Publisher: O'Reilly Media, Inc. Publication Date: 12-AUG-2009 Insert Date: 04-AUG-2009 Bookshelf Slots: 1.0 | Overview: Programming the iPhone User Experience, 1st Edition
Apple's iPhone and iPod Touch not only feature the world's most
powerful mobile operating system, they also usher in a new standard
of human-computer interaction through gestural interfaces and
multi-touch navigation. This book provides you with a hands-on,
example-driven tour of UIKit, Apple's user interface toolkit, and
includes common design patterns to help you create new iPhone and
iPod Touch user experiences.
Using Apple's Cocoa Touch framework, you'll learn how to build
applications that respond in unique ways when users tap, slide,
swipe, tilt, shake, or pinch the screen....
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7. | ![]() Foundation Macromedia Dreamweaver MX 2004 By: Craig Grannell; David Powers; George McLachlan Publisher: Apress Publication Date: 01-FEB-2004 Insert Date: 25-JUN-2009 Bookshelf Slots: 1.0 | Overview: Foundation Macromedia Dreamweaver MX 2004
For additional information concerning changes to PHP since publication of this title, please refer to the notes at the foot of this page.
Dreamweaver MX 2004 is the latest version of Macromedia's world-class visual web-authoring tool, which includes powerful yet easy-to-use database integration. Unlike many other books, Foundation Dreamweaver MX 2004 focuses on both sides of coin - no matter what your background, this book will give you a solid foundation in graphic design and layout issues as well as full training in the powerful server-side and database integration features that...
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8. | ![]() Web Accessibility: Web Standards and Regulatory Compliance By: Jim Thatcher; Michael R. Burks; Christian Heilmann; Andrew Kirkpatrick; Patrick H. Lauke; Bruce Lawson; Shawn Lawton Henry; Bob Regan; Richard Rutter; Mark Urban; Cynthia Waddell Publisher: Apress Publication Date: 24-JUL-2006 Insert Date: 25-JUN-2009 Bookshelf Slots: 1.0 | Overview: Web Accessibility: Web Standards and Regulatory Compliance
The power of the Web lies in the fact that anyone and everyone can access it, and this should also extend to users with disabilities. Accessibility is about making websites accessible to those with aural, visual, or physical disabilities, or rather, constructing websites that don't exclude these people from accessing the content or services provided.
This isn't difficult to accomplish and doesn't require anything more than your normal tool set-HTML, CSS, JavaScript, Flash, or whatever else. All you need to do is use these tools in the right way, and bear in mind the guidelines that exist...
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9. | ![]() Complete Web Monitoring, 1st Edition By: Alistair Croll; Sean Power Publisher: O'Reilly Media, Inc. Publication Date: 19-JUN-2009 Insert Date: 12-JUN-2009 Bookshelf Slots: 1.0 | Overview: Complete Web Monitoring, 1st Edition
Do you really understand your online presence? Are you confident
that visitors can use your website? Do you know their motivations?
How do online communities perceive your company? To innovate and
adapt your business quickly, you must know the answers to these
questions.
Complete Web Monitoring demonstrates how to measure every
aspect of your web presence -- including analytics, backend
performance, usability, communities, customer feedback, and
competitive analysis -- whether you're running an e-commerce site,
a community, a media property, or a Software-as-a-Service company.
This book's...
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10. | ![]() A Project Guide to UX Design: For User Experience Designers in the Field or in the Making By: Russ Unger; Carolyn Chandler Publisher: New Riders Publication Date: 13-MAR-2009 Insert Date: 25-MAR-2009 Bookshelf Slots: 1.0 | Overview: A Project Guide to UX Design: For User Experience Designers in the Field or in the Making This is the Safari online edition of the printed book.
Many small teams are responsible for delivering very large
projects and products. Often, these teams are made up of
complimentary skillsets and different opinions as to the team
approach. Additionally, many newcomers to User Experience
--as well as those new to freelance work-- struggle for guidelines
to help them move through projects that they are expected to build
and manage. The purpose of this book is to provide enough
information to help guide these small teams and professionals
through User Experience projects and point them to...
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