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1. | ![]() Apple Pro Training Series: Motion 4 By: Mark Spencer Publisher: Peachpit Press Publication Date: 13-AUG-2009 Insert Date: 27-AUG-2009 Bookshelf Slots: 1.0 | Overview: Apple Pro Training Series: Motion 4 This is the Safari online edition of the printed book.
In this best-selling guide to Motion 4, you’ll create
eight sophisticated projects including a 3D show promo, a
network-style title sequence, a DVD motion menu, and an actual temp
effect used in Overture Film’s Traitor. Each chapter
represents a complete lesson, with a commercial-quality project to
work through as you learn. Master trainer Mark Spencer starts with
the fundamentals of motion graphics and quickly moves into
compositing, animation, motion graphics design, visual effects
design, and the world of 3D. The book is fully...
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2. | ![]() Thinking Animation: Bridging the Gap Between 2D and CG By: Angie Jones; Jamie Oliff Publisher: Course Technology PTR Publication Date: 16-JUN-2006 Insert Date: 07-JAN-2009 Bookshelf Slots: 1.0 | Overview: Thinking Animation: Bridging the Gap Between 2D and CG Learn how to think before you animate. Thinking Animation is a
one-of-a-kind book that emphasizes how artists can use traditional
animation techniques and principles with the computer generated
animation technology of today. Written by seasoned animators with
experience in both 2D and CG, Thinking Animation is an exquisite
guide aimed at experienced animators; however, the skills taught
within are still accessible and valuable to the novice animator.
This full-color book includes numerous interviews with experienced
contributing authors from a wide range of backgrounds, including
stop-motion,...
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3. | ![]() MEL Scripting a Character Rig in Maya By: Chris Maraffi Publisher: New Riders Publication Date: 24-NOV-2008 Insert Date: 13-DEC-2008 Bookshelf Slots: 1.0 | Overview: MEL Scripting a Character Rig in Maya This is the Safari online edition of the printed book.
Whether for big budget films and game productions or lower
budget TV and Internet content, creating flexible and believable
character rigs is an essential skill required to bring any 3D
animation to life. As the leading software used for cutting-edge
animation, Maya has an established rigging toolset for creating
realistic character controls. Traditionally, however, the process
of manually building custom rigs in the software interface has been
time-consuming and expensive for those who want to produce
high-quality 3D characters. Now...
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4. | ![]() By: Aaron Reed Publisher: O'Reilly Media, Inc. Publication Date: 25-NOV-2008 Insert Date: 21-NOV-2008 Bookshelf Slots: 1.0 | Overview: Learning XNA 3.0, 1st Edition
Do you have what it takes to become a game developer? With this
hands-on book, you'll learn quickly and easily how to develop
computer games with Microsoft's XNA 3.0 framework-not just for your
PC, but for Xbox 360 and the Microsoft Zune as well.
Written by an experienced university-level game development
instructor, Learning XNA 3.0 walks you through the
framework in a clear and understandable step-by-step format. Each
chapter offers a self-contained lesson with lots of illustrations
and annotated examples to help you master key concepts. Once you
finish the book, you'll know how to...
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5. | ![]() Multimedia Fundamentals, Volume 1: Media Coding and Content Processing, Second Edition By: Ralf Steinmetz; Klara Nahrstedt Publisher: Prentice Hall Publication Date: 16-JAN-2002 Insert Date: 20-AUG-2008 Bookshelf Slots: 1.0 | Overview: Multimedia Fundamentals, Volume 1: Media Coding and Content Processing, Second Edition This is the Safari online edition of the printed book.
The state-of-the-art in multimedia content analysis, media
foundations, and compression
Covers digital audio, images, video, graphics, and
animation
Includes real-world project sets that help you build and test
your expertise
By two of the world's leading experts in advanced multimedia
systems development
The practical, example-rich guide to media
coding and content processing for every multimedia developer.
From DVDs to the Internet, media coding and
content processing are central to the effective delivery...
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6. | ![]() Apple Pro Training Series Motion 3 By: Damian Allen; Mark Spencer; Bryce Button; Tony Huet Publisher: Peachpit Press Publication Date: 30-AUG-2007 Insert Date: 15-JUN-2008 Bookshelf Slots: 1.0 | Overview: Apple Pro Training Series Motion 3 This is the Safari online edition of the printed book.
In this guide to Apple’s revolutionary motion graphics
software, commercial artists Damian Allen, Bryce Button, and Mark
Spencer teach you to create cutting-edge animations, show opens,
promos, logos, and effects while you learn Motion 3. As with the
other titles in the Apple Pro Training Series, each chapter
represents a complete lesson with a commercial-quality project to
work through as you learn. The authors begin with generators and
quickly move on to Motion’s behavior-based animations,
particles, filters, effects, replicator,...
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7. | ![]() Essential Silverlight 2 Up-to-Date, 1st Edition By: Christian Wenz Publisher: O'Reilly Media, Inc. Publication Date: 29-APR-2008 Insert Date: 10-APR-2008 Bookshelf Slots: 1.0 | Overview: Essential Silverlight 2 Up-to-Date, 1st Edition
Design rich Internet applications (RIAs) for the Web using
Silverlight 2, Microsoft's hot runtime application. Available only
as an ebook, this concise, easy-to-understand introduction provides
complete step-by-step instructions for using everything Silverlight
2 has to offer, including tools for animation, vector graphics,
video playback, .NET support for web services and networking, as
well as LINQ, Microsoft's native data querying tool.
Essential Silverlight 2 helps you take advantage of
Microsoft's cross-browser plug-in with:
Clever ways to create interactive UIs that are more robust...
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8. | ![]() Maya 8 for Windows and Macintosh: Visual Quickstart Guide By: Morgan Robinson; Nathaniel Stein Publisher: Peachpit Press Publication Date: 13-MAR-2007 Insert Date: 24-MAR-2007 Bookshelf Slots: 1.0 | Overview: Maya 8 for Windows and Macintosh: Visual Quickstart Guide Adding sophisticated new tools that give modelers even more
control over polygons, an already cool program just got even
cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8
is the eagerly anticipated update to everybody's favorite Maya
tome: Maya 8 for Windows and Macintosh: Visual QuickStart Guide! In
these pages, best-selling authors Morgan Robinson and Nathaniel
Stein use a combination of task-based instruction and strong visual
aids to take readers step by step through all of Maya's essentials:
navigating the interface, modeling elementary and complex objects,
unsurpassed...
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9. | ![]() By: Sandro Corsaro Publisher: New Riders Publication Date: 11-JUN-2002 Insert Date: 29-SEP-2006 Bookshelf Slots: 1.0 | Overview: The Flash Animator Intrigued by digital animation? Know a little bit about
Macromedia Flash but are ready to take it to the next level? The
Flash Animator will teach you how to create traditional-looking
animations faster, cheaper, and with more delivery options. Sandro
Corsaro helps you to develop a solid understanding of the
principles of traditional animation, and then guides you step by
step through bringing those principles to life with Flash. Topics
range from creating basic ball bounces to managing complex
character design, sound, and optimization issues. Interviews with
numerous experts in the animation...
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10. | ![]() By: Michele Bousquet; Michael McCarthy Publisher: New Riders Publication Date: 09-MAR-2006 Insert Date: 10-AUG-2006 Bookshelf Slots: 1.0 | Overview: 3ds Max Animation with Biped 3ds Max is a leader in 3D animation for game development, design
visualization, and visual effects and enables users to outperform
the competition when it comes to high-volume visual effects
production. From 3D storyboards and digital matte paintings to
realistic digital environments, believable characters, and
impressive crowds, this all-in-one software is professional and
fast! The powerful Biped module in 3ds Max 8, with pre-linked and
realistically constrained skeletons and its suite of motion tools,
dramatically speeds up the animation process. In this book and
accompanying CD, author...
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