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1. | ![]() Pocket PCGameProgramming:Using the Windows™ CEGame API By: Jonathan S. Harbour Publisher: Prima Publishing Publication Date: 01-JAN-2002 Insert Date: 19-AUG-2004 Slots: 1.0 | Overview: Pocket PCGameProgramming:Using the Windows™ CEGame API
Pocket PC Game Programming will help you develop the tools and source code needed to write multiplayer games that can be played on wireless devices and the Internet. You will not only learn essential programming skills for the Pocket PC, but you will also create a programming resource that contains routines that will come in handy when writing a variety of games. Pocket PC Game Programming covers the history and future of the Pocket PC platform, essential programming tools, Windows messages, the game loop, loading bitmaps, drawing animated sprites, playing sound effects, advanced...
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2. | ![]() Microsoft® .NET Compact Framework (Core Reference) By: Andy Wigley; Stephen Wheelwright Publisher: Microsoft Press Publication Date: 22-JAN-2003 Insert Date: 18-JUL-2003 Slots: 1.0 | Overview: Microsoft® .NET Compact Framework (Core Reference) The Microsoft® Windows® .NET Compact Framework brings the power of the .NET Framework to handheld devices such as Pocket PCs and smart phones. Learn exactly how to build killer applications—and how to solve typical problems—in developing for resource-constrained devices with this book. You’ll find specifics on how to develop GUI elements with Windows Forms, access and store data with Microsoft ADO.NET and integrate it across the enterprise with XML Web services, work with Microsoft SQL Server™ CE, develop applications that connect and disconnect across wireless networks, and more—all with...
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3. | ![]() Windows® CE 3.0 Application Programming By: Nick Grattan; Marshall Brain Publisher: Prentice Hall Publication Date: 20-OCT-2000 Insert Date: 25-SEP-2002 Slots: 1.0 | Overview: Windows® CE 3.0 Application Programming
Windows CE 3.0 programming for Pocket PC, handheld PC, and
embedded devices
Enterprise computing including COM, DCOM, database access using
ADOCE, and Microsoft Message Queue
Communications, including Internet Web access with HTTP,
TCP/IP, sockets, serial communications, and desktop synchronization
with ActiveSync 3.0
Build and run applications in Visual C++ using Microsoft
Foundation Classes
CD-ROM with eMbedded Visual C++ 3.0 and Pocket PC SDK
Beyond the user interface to hard-core programming
Full-scale networking and enterprise computing
Global...
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