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1. | Overview: 3D Game Programming for Teens "3D Game Programming for Teens" is a comprehensive, step-by-step
introduction to 3D game programming for both teenagers and
non-programmers. Organized into three parts, the book begins with
an introduction to the game development industry, the game
development process, and game engines including WildTangent. Part
two covers JavaScript and Web programming and illustrates multiple
concepts including variables, loops, and arrays. The final part of
the book brings all of the concepts learned together, as you
incrementally build a 3D game as each skill is introduced. "3D Game
Programming for...
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2. | Overview: Game Creation for Teens Get ready to make fun and exciting computer games, no programming
required! Game Creation for Teens shows teens and other beginners
how to make their very own awesome games using the Games Factory 2,
a simple drag-and-drop game creation system. By the end of the
book, you’ll have made three amazing sample games and have
the skills and information you need to make more games on your own.
You’ll start by exploring the different game genres and
learning how to organize and develop your own game ideas before you
begin creating. Then you’ll learn about game creation
fundamentals such as graphics...
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3. | Overview: Developing Serious Games With the impressive growth the games industry has enjoyed for the
past decade, game developers, educators, and marketing firms are
excitedly envisioning serious games applications for computer game
technologies. These applications- serious games- represent
opportunities for game developers to apply their talents to areas
outside of the entertainment industry. Developing Serious Games is
a practical handbook that details what’s involved in
developing these serious games. It explores the emergence of
serious games as a viable niche in the multi-billion dollar gaming
industry, and it covers the...
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4. | ![]() Beginning Game Programming with Flash® By: Hamsa Suri; Lakshmi Prayaga Publisher: Course Technology PTR Publication Date: 17-DEC-2007 Insert Date: 07-JAN-2009 Bookshelf Slots: 1.0 | Overview: Beginning Game Programming with Flash® If you are new to game programming and want to learn how to create
dynamic, robust, and fun 2D games, "Beginning Game Programming with
Flash" is the book for you! Written for introductory game
programming students and other enthusiasts, the book begins with an
overview of the Flash graphical user interface (GUI), explaining
the four main components of the Flash authoring environment: the
stage, timeline, tools and panels, and symbols. Once you are
comfortable working with the GUI, you’ll dive into using
ActionScript, the language used to write code in Flash, which
controls the graphics, sound...
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5. | Overview: Advanced 2D Game Development Get ready to build a complete, professional-quality 2D game engine
from start to finish! "Advanced 2D Game Development" is your
comprehensive guide to 2D game development using DirectX in the C++
programming language. Each chapter of the book covers one major
component of the game engine, including 2D and 3D rendering,
DirectInput, FMOD audio, game math, multi-threading, Lua scripting,
and more, and the game engine is built upon chapter by chapter.
Through the creation of the game engine, you’ll learn step by
step how to write solid code for multiple compilers, adding to the
code as you work...
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6. | ![]() Unreal® Tournament Game Programming for Teens By: John P Flynt; Brandon Booth Publisher: Course Technology PTR Publication Date: 07-DEC-2006 Insert Date: 07-JAN-2009 Bookshelf Slots: 1.0 | Overview: Unreal® Tournament Game Programming for Teens Unreal Tournament Game Programming for Teens provides you with a
structured but entertaining way to learn how to develop your own
simple computer games using Unreal Tournament. It addresses the
fundamentals of computer programming by allowing you to work with
UnrealScript and the Unreal Level Editor. You’ll begin with
programming basics and will then quickly progress to creating
elementary events and games within the modification framework
provided by Unreal Tournament. This book does not involve actual
game play with Unreal Tournament, but rather focuses on how to
derive classes from the...
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7. | ![]() Cross-Platform Game Programming By: Steven Goodwin Publisher: Course Technology PTR Publication Date: 01-MAR-2005 Insert Date: 07-JAN-2009 Bookshelf Slots: 1.0 | Overview: Cross-Platform Game Programming With many of today’s games being released simultaneously on
all platforms, the need for a good cross-platform development
strategy is essential. Cross-Platform Game Programming covers this
rarely discussed area and provides the techniques needed to develop
your games effectively. It explains the plethora of problems that
exist within every cross-platform game, and gives you the
understanding and ability needed to solve them. It also teaches you
how to write code that behaves identically on all machines.
In addition, the book explains why standard libraries are not
standard enough, and...
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8. | ![]() Beginning DirectX® 10 Game Programming By: Wendy Jones Publisher: Course Technology PTR Publication Date: 27-AUG-2007 Insert Date: 07-JAN-2009 Bookshelf Slots: 1.0 | Overview: Beginning DirectX® 10 Game Programming Discover the exciting world of game programming and 3D graphics
creation using DirectX 10! "Beginning DirectX® 10 Game
Progmramming" is an introductory guide to creating fantastic
graphics, amazing creatures, and realistic worlds for games.
Written specifically for the beginner programmer, the book uses
step-by-step instructions to teach the basics of DirectX 10,
introducing skills that can be applied to creating games for both
PC and game console platforms. You’ll start by learning how
to install the DirectX SDK and how to get your first application up
and running. From there you’ll be...
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9. | ![]() Photoshop® All‐in‐One Desk Reference For Dummies® By: Publisher: John Wiley & Sons Publication Date: 29-MAY-2007 Insert Date: 06-MAR-2008 Bookshelf Slots: 1.0 | Overview: Photoshop® All‐in‐One Desk Reference For Dummies® Get your picture-perfect guide to using all the cool features of
Photoshop CS3.
Whether you're new to Photoshop, want to take your skills up a
notch, or want to quickly master the new features and enhancements
in Photoshop CS3, you've come to the right place. Nine
easy-to-follow minibooks cover Photoshop fundamentals plus the
newest tools and techniques. "Putting It Together" exercises give
you hands-on experience. This is your one-stop guide to Photoshop.
You'll learn to:
Specify size and resolution.
Correct contrast, color, and clarity.
Create top-notch selections.
Composite...
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10. | ![]() Serious Games: Games That Educate, Train, and Inform By: David Michael; Sande Chen Publisher: Course Technology PTR Publication Date: 01-JAN-2006 Insert Date: 19-OCT-2005 Bookshelf Slots: 1.0 | Overview: Serious Games: Games That Educate, Train, and Inform
Coverage includes—
David "RM" Michael has been a successful independent software developer for over 10 years, working in a variety of industries, including video games. He is the owner of DavidRM Software (www.davidrm.com) and co-owner of Samu Games (www.samugames.com). Michael is the author of The Indie Game Development Survival Guide, and his articles about game design, development, and the game development industry have appeared on GameDev.net (www.gamedev.net) and in the book Game Design Perspectives. His blog about independent games, serious games, and independent software...
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