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1. | ![]() Programming Role Playing Games with DirectX ® By: Jim Adams Publisher: Premier Press Publication Date: 01-JAN-2002 Insert Date: 19-AUG-2004 Slots: 1.0 | Overview: Programming Role Playing Games with DirectX ®
How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game--working with graphics and combat engines, handling players, and making your game multiplayer-capable--this book provides a detailed look at the essential components of role-playing games. It begins with helpful information on story line development and design issues specific to role-playing...
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2. | ![]() Tricks of the Windows® Game Programming Gurus, Second Edition By: André LaMothe Publisher: Sams Publication Date: 19-JUN-2002 Insert Date: 03-DEC-2002 Slots: 1.0 | Overview: Tricks of the Windows® Game Programming Gurus, Second Edition Tricks of the Windows Game Programmin Gurus, 2E takes the
reader through Win32 programming, covering all the major components
of DirectX including DirectDraw, DirectSound, DirectInput
(including Force Feedback), and DirectMusic. Andre teaches the
reader 2D graphics and rasterization techniques. Finally, Andre
provides the most intense coverage of game algorithms,
multithreaded programming, artificial intelligence (including fuzzy
logic, neural nets, and genetic algorithms), and physics modeling
you have ever seen in a game book....
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