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1. | ![]() XLIB Programming Manual, Rel. 5, 3rd Edition By: Adrian Nye Publisher: O'Reilly Media, Inc. Publication Date: 30-JUN-1994 Insert Date: 27-JUN-2009 Bookshelf Slots: 1.0 | Overview: XLIB Programming Manual, Rel. 5, 3rd Edition
Covering X11 Release 5, the Xlib Programming Manual is a
complete guide to programming the X library (Xlib), the lowest
level of programming interface to X. It includes introductions to
internationalization, device-independent color, font service, and
scalable fonts. Includes chapters on:
X Window System conceptsA simple client applicationWindow attributesThe graphics contextGraphics in practiceColorEventsInterclient communicationInternationalizationThe Resource ManagerA complete client applicationWindow management
This manual is a companion to Volume 2, Xlib Reference
Manual.
...
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2. | ![]() Erlang Programming, 1st Edition By: Francesco Cesarini; Simon Thompson Publisher: O'Reilly Media, Inc. Publication Date: 19-JUN-2009 Insert Date: 10-JUN-2009 Bookshelf Slots: 1.0 | Overview: Erlang Programming, 1st Edition
This book is an in-depth introduction to Erlang, a programming
language ideal for any situation where concurrency, fault
tolerance, and fast response is essential. Erlang is gaining
widespread adoption with the advent of multi-core processors and
their new scalable approach to concurrency. With this guide you'll
learn how to write complex concurrent programs in Erlang,
regardless of your programming background or experience.
Written by leaders of the international Erlang community -- and
based on their training material -- Erlang Programming
focuses on the language's syntax and semantics,...
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3. | ![]() Real World Haskell, 1st Edition By: Bryan O'Sullivan; John Goerzen; Donald Bruce Stewart Publisher: O'Reilly Media, Inc. Publication Date: 25-NOV-2008 Insert Date: 18-NOV-2008 Bookshelf Slots: 1.0 | Overview: Real World Haskell, 1st Edition
This easy-to-use, fast-moving tutorial introduces you to functional
programming with Haskell. You'll learn how to use Haskell in a
variety of practical ways, from short scripts to large and
demanding applications. Real World Haskell takes you
through the basics of functional programming at a brisk pace, and
then helps you increase your understanding of Haskell in real-world
issues like I/O, performance, dealing with data, concurrency, and
more as you move through each chapter.
With this book, you will:
Understand the differences between procedural and functional
programmingLearn the...
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4. | Overview: Expert F#
Expert F# is about practical programming in a beautiful language that puts the power and elegance of functional programming into the hands of .NET developers. In combination with .NET, F# achieves unrivaled levels of programmer productivity and program clarity. This books serves as
The authoritative guide to F# by the designer of F#
A comprehensive reference of F# concepts, syntax, and features
A treasury of expert F# techniques for practical, real-world programming
While inspired by OCaml, F# isn't just another functional programming language. Drawing on many of the...
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5. | Overview: Foundations of F#
Functional programming (FP) is the future of .NET programming, and F# is much more than just an FP language. Every professional .NET programmer needs to learn about FP, and theres no better way to do it than by learning F#and no easier way to learn F# than from Foundations of F#.
If youre already familiar with FP, youll find F# the language youve always dreamed of. And all .NET programmers will find F# an exciting real-world alternative to C# and Visual Basic. This book is likely to have many imitators, but few true competitors. Written by F# evangelist Rob Pickering, and tech reviewed...
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6. | Overview: Learn to Tango with D
In recent years, much work has been put into creating programming languages that embody a blend of many of the most admired characteristics of their predecessors. One such language is D, which provides developers with the speed of languages such as C and C++ combined with the power and flexibility of languages such as Ruby and Python.
Learn to Tango with D introduces you to the powerful D language, with special attention given to the Tango software library. A concise yet thorough overview of the language's syntax and features is presented, followed by an introduction to Tango, the...
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7. | ![]() The Unofficial LEGO MINDSTORMS NXT Inventor's Guide By: David J. Perdue Publisher: No Starch Press Publication Date: 02-NOV-2007 Insert Date: 12-JAN-2008 Bookshelf Slots: 1.0 | Overview: The Unofficial LEGO MINDSTORMS NXT Inventor's Guide
The LEGO® MINDSTORMS® NXT set includes a variety of powerful
electronic parts (motors, sensors, and the programmable NXT
microcomputer) and lots of building elements. With these parts you
can create thousands of unique, intelligent robots. The
Unofficial LEGO MINDSTORMS NXT Inventor's Guide helps you to
harness the capabilities of the NXT set and effectively plan,
build, and program your own NXT robots.The first part of the book contains a brief introduction to the
NXT set. You'll then examine the pieces in the NXT set and the
roles they play in construction. Next, you'll learn...
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8. |
The Windows Presentation Foundation is a key component of .NET
Framework 3.0, which is a part of Windows Vista and available for
Windows XP. With the Windows Presentation Foundation, 3D images can
be displayed regardless of the video-display hardware on the users
machine. Focusing on developing user interface objects or simple
animations, this book builds on a readers knowledge of Windows
Presentation Foundation essentials to demonstrate how to
effectively create 3D graphics for Windows. You get the fundamental
information for using the Windows Presentation Foundation 3D
application...
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9. | ![]() Innovation Games: Creating Breakthrough Products Through Collaborative Play By: Luke Hohmann Publisher: Addison-Wesley Professional Publication Date: 28-AUG-2006 Insert Date: 12-SEP-2006 Bookshelf Slots: 1.0 | Overview: Innovation Games: Creating Breakthrough Products Through Collaborative Play Innovation Through
Understandingsm
The toughest part of innovation?
Accurately predicting what customers want, need, and will pay
for. Even if you ask them, they often can’t explain what
they want. Now, there’s a breakthrough solution:
Innovation Games. Drawing on his software product strategy
and product management consulting experience, Luke Hohmann has
created twelve games that help you uncover your customers’
true, hidden needs and desires.
You’ll learn what each game will
accomplish, why it works, and how to play it with customers. Then,
Hohmann shows how to integrate the results...
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10. | ![]() Extreme Programming Explained: Embrace Change, Second Edition By: Kent Beck Publisher: Addison-Wesley Professional Publication Date: 16-NOV-2004 Insert Date: 10-FEB-2005 Bookshelf Slots: 1.0 | Overview: Extreme Programming Explained: Embrace Change, Second Edition
“In this second edition of Extreme Programming
Explained, Kent Beck organizes and presents five years’
worth of experiences, growth, and change revolving around XP. If
you are seriously interested in understanding how you and your team
can start down the path of improvement with XP, you must read this
book.”
—Francesco Cirillo, Chief Executive Officer, XPLabs
S.R.L.
“The first edition of this book told us what XP
was—it changed the way many of us think about software
development. This second edition takes it farther and gives us a
lot more of the ‘why’ of XP, the motivations and...
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