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1. | ![]() Mastering Unreal® Technology, Volume I: Introduction to Level Design with Unreal® Engine 3 By: Jason Busby; Zak Parrish; Jeff Wilson Publisher: Sams Publication Date: 21-JUL-2009 Insert Date: 26-JUL-2009 Bookshelf Slots: 1.0 | Overview: Mastering Unreal® Technology, Volume I: Introduction to Level Design with Unreal® Engine 3 This is the Safari online edition of the printed book.
Mastering Unreal Technology, Volume I:
Introduction to Level Design with Unreal Engine 3 is your
start-to-finish guide to modding and level design with the
world’s hottest new gaming engine: Unreal Engine 3.
Here’s everything you need to know to jumpstart your skills
and create stunning new content and games for consoles and PCs
alike! Your authors aren’t just the world’s #1
Unreal game development trainers: They’ve even built the
training modules that shipped with Unreal Tournament 3: Limited
Collector’s Edition. Now, working with the...
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2. | ![]() Fundamentals of Game Design, Second Edition By: Ernest Adams Publisher: New Riders Publication Date: 14-SEP-2009 Insert Date: 26-JUL-2009 Bookshelf Slots: 1.0 | Overview: Fundamentals of Game Design, Second Edition This is the Safari online edition of the printed book.To create a great video game, you must start with a solid game
design: A well-designed game is easier to build, more entertaining,
and has a better chance of succeeding in the marketplace. Here to
teach you the essential skills of player-centric game design is one
of the industry’s leading authorities, Ernest Adams, who
offers a first-hand look into the process, from initial concept to
the final tuning.
Now in its second edition, this updated classic reference offers a
complete and practical approach to game design, and includes
material...
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3. | ![]() Game Programming with Silverlight™ By: Michael Snow Publisher: Course Technology PTR Publication Date: 16-JUN-2009 Insert Date: 01-JUL-2009 Bookshelf Slots: 1.0 | Overview: Game Programming with Silverlight™
This book is a comprehensive guide that will walk readers through every feature needed to create a web based game using Silverlight, a new, free rendering tool that supports a variety of programming languages and fast, cost-effective delivery of high-quality video to all major browsers. Each chapter in the book builds upon the previous and by the end of the book the user will have completed the creation of a multi-player online adventure game for the web using Silverlight. There are no other books on the market that teach game programming using Silverlight, and its web-based platform makes...
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4. | ![]() XNA 3.0 Game Programming Recipes: A Problem-Solution Approach By: Riemer Grootjans Publisher: Apress Publication Date: 01-MAR-2009 Insert Date: 30-JUN-2009 Bookshelf Slots: 1.0 | Overview: XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use-it is built entirely on DirectX technology.
Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced...
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5. | ![]() Zune Game Development Using XNA 3.0 By: Dan Waters Publisher: Apress Publication Date: 01-MAR-2009 Insert Date: 25-JUN-2009 Bookshelf Slots: 1.0 | Overview: Zune Game Development Using XNA 3.0
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.
Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific...
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6. | ![]() iPhone Game Development, 1st Edition By: Paul Zirkle; Joe Hogue Publisher: O'Reilly Media, Inc. Publication Date: 16-NOV-2009 Insert Date: 12-JUN-2009 Bookshelf Slots: 1.0 | Overview: iPhone Game Development, 1st Edition
What do you need to know to create a game for the iPhone? Even if
you've already built some iPhone applications, developing games using
iPhone's gestural interface and limited screen layout requires new skills.
With iPhone Game Development , you get everything
from game development basics and iPhone programming fundamentals to
guidelines for dealing with special graphics and audio needs, creating
in-game physics, and much more. Loaded with descriptive examples and clear
explanations, this book helps you learn the technical design issues
particular to the...
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7. | Overview: Emergence in Games The future direction of game development is towards more flexible,
realistic, and interactive game worlds. However, current methods of
game design do not allow for anything other than pre-scripted
player exchanges and static objects and environments. An emergent
approach to game development involves the creation of a globally
designed game system that provides rules and boundaries for player
interactions, rather than prescribed paths. Emergence in Games
provides a detailed foundation for applying the theory and practice
of emergence in games to game design. Emergent narrative,
characters and...
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8. | ![]() DarkBASIC Programming for the Absolute Beginner By: Jr. Jerry Lee Ford Publisher: Course Technology PTR Publication Date: 03-JAN-2008 Insert Date: 10-JAN-2009 Bookshelf Slots: 1.0 | Overview: DarkBASIC Programming for the Absolute Beginner Looking for an inexpensive way to learn the fundamentals of game
programming? Look no further! DarkBASIC Programming for the
Absolute Beginner will provide you with a fun, gentle learning
curve for learning DarkBASIC-- no prior programming experience
required! DarkBASIC is an inexpensive programming language that
supports the development of desktop applications, but is especially
useful for game creation. DarkBASIC Programming for the Absolute
Beginner will touch on all aspects of DarkBASIC's capabilities, but
emphasis is placed on using it in game development. A different
programming concept...
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9. | ![]() Game Programming All in One, Third Edition By: Jonathan S. Harbour Publisher: Course Technology PTR Publication Date: 23-OCT-2006 Insert Date: 08-JAN-2009 Bookshelf Slots: 1.0 | Overview: Game Programming All in One, Third Edition Game Programming All in One, Third Edition gives aspiring game
programmers the skills that are needed to create
professional-quality games. If you have a working knowledge of C or
C++ and are ready to expand your skills into the field of game
programming, then get ready to begin your journey with this latest
edition! You won't cover the topic of programming in general, but
rather the specifics of programming for games. Using the
cross-platform Allegro game library, you'll learn how to write
complete games that will run on almost any operating system. Both
Windows® and Linux® screenshots are...
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10. | ![]() Beginning Pre-Calculus for Game Developers By: John P. Flynt; Boris Meltreger Publisher: Course Technology PTR Publication Date: 01-SEP-2006 Insert Date: 07-JAN-2009 Bookshelf Slots: 1.0 | Overview: Beginning Pre-Calculus for Game Developers Successful game programming requires at least a rudimentary
understanding of central math topics. While most books neglect the
point-by-point details that are necessary to truly hone these
skills, Beginning Pre-Calculus for Game Developers tackles each
task head on, using easy-to-understand, hands-on exercises. You
will conquer the basics of these essential math topics and will
then learn how to specifically apply each skill to the field of
game programming. Whether you are searching for an entertaining,
engaging way to improve your math skills or you wish to develop the
background skills...
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