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1. | ![]() Beginning OpenGL® Game Programming, Second Edition By: Luke Benstead; Dave Astle; Kevin Hawkins Publisher: Course Technology PTR Publication Date: 13-MAR-2009 Insert Date: 05-JUN-2009 Bookshelf Slots: 1.0 | Overview: Beginning OpenGL® Game Programming, Second Edition Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a...
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2. | ![]() By: Dave Shreiner - The Khronos OpenGL ARB Working Group Publisher: Addison-Wesley Professional Publication Date: 21-JUL-2009 Insert Date: 03-JUN-2009 Bookshelf Slots: 1.0 | This is the Safari online edition of the printed book.
OpenGL is a powerful software interface used
to produce high-quality, computer-generated images and interactive
applications using 2D and 3D objects, bitmaps, and color
images.
The OpenGL® Programming Guide,
Seventh Edition, provides definitive and
comprehensive information on OpenGL and the OpenGL Utility Library.
The previous edition covered OpenGL through Version 2.1. This
seventh edition of the best-selling “red book”
describes the latest features of OpenGL Versions 3.0 and 3.1. You
will find clear explanations of OpenGL...
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3. | ![]() OpenGL® Shading Language, Third Edition Publisher: Addison-Wesley Professional Publication Date: 20-JUL-2009 Insert Date: 31-MAY-2009 Bookshelf Slots: 1.0 | Overview: OpenGL® Shading Language, Third Edition This is the Safari online edition of the printed book.
OpenGL® Shading Language, Third
Edition, extensively updated for OpenGL 3.1, is the
experienced application programmer’s guide to writing
shaders. Part reference, part tutorial, this book thoroughly
explains the shift from fixed-functionality graphics hardware to
the new era of programmable graphics hardware and the additions to
the OpenGL API that support this programmability. With OpenGL and
shaders written in the OpenGL Shading Language, applications can
perform better, achieving stunning graphics effects by using the
capabilities of...
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4. | ![]() OpenGL Programming for Windows 95 and Windows NT By: Ron Fosner Publisher: Addison-Wesley Professional Publication Date: 29-OCT-1996 Insert Date: 22-NOV-2008 Bookshelf Slots: 1.0 | Overview: OpenGL Programming for Windows 95 and Windows NT The licensing of OpenGL to many leading computer companies,
including Microsoft, has made it possible for graphics programmers
to learn to write stunning 3D graphics programs using the industry
graphics standard on the world's most popular operating system. And
OpenGL Programming for Windows 95 and Windows NT is the key
to the door of opportunity for those who see the tremendous
potential for programmers who can produce high-quality 3D
applications on these platforms.
Using numerous examples, Microsoft's Visual C++ programming
platform, the C++ programming language, and the...
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5. | ![]() OpenGL® ES 2.0 Programming Guide By: Aaftab Munshi; Dan Ginsburg; Dave Shreiner Publisher: Addison-Wesley Professional Publication Date: 24-JUL-2008 Insert Date: 01-MAR-2008 Bookshelf Slots: 1.0 | Overview: OpenGL® ES 2.0 Programming Guide This is the Safari online edition of the printed book.
OpenGL ES 2.0 is the industry’s leading software interface
and graphics library for rendering sophisticated 3D graphics on
handheld and embedded devices. With OpenGL ES 2.0, the full
programmability of shaders is now available on small and portable
devices—including cell phones, PDAs, consoles, appliances,
and vehicles. However, OpenGL ES differs significantly from OpenGL.
Graphics programmers and mobile developers have had very little
information about it—until now.
In the OpenGL® ES 2.0 Programming Guide, three
leading authorities...
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6. | ![]() OpenGL® SuperBible: Comprehensive Tutorial and Reference, Fourth Edition By: Richard S. Wright Jr.; Benjamin Lipchak; Nicholas Haemel Publisher: Addison-Wesley Professional Publication Date: 18-JUN-2007 Insert Date: 18-APR-2007 Bookshelf Slots: 1.0 | Overview: OpenGL® SuperBible: Comprehensive Tutorial and Reference, Fourth Edition OpenGL
®
SuperBible, Fourth Edition, begins by illuminating the core
techniques of “classic” OpenGL graphics programming,
from drawing in space to geometric transformations, from lighting
to texture mapping. The authors cover newer OpenGL capabilities,
including OpenGL 2.1’s powerful programmable pipeline, vertex
and fragment shaders, and advanced buffers. They also present
thorough, up-to-date introductions to OpenGL implementations on
multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX,
and embedded systems.
Coverage includes
· An entirely
new chapter on OpenGL...
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7. | ![]() By: Paul Martz Publisher: Addison-Wesley Professional Publication Date: 27-FEB-2006 Insert Date: 25-MAR-2006 Bookshelf Slots: 1.0 | Overview: OpenGL® Distilled OpenGL opens the door to the world of high-quality,
high-performance 3D computer graphics. The preferred application
programming interface for developing 3D applications, OpenGL is
widely used in video game development, visualization and
simulation, CAD, virtual reality, modeling, and computer-generated
animation.
OpenGL® Distilled provides the fundamental
information you need to start programming 3D graphics, from setting
up an OpenGL development environment to creating realistic textures
and shadows. Written in an engaging, easy-to-follow style, this
book makes it easy to find the...
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8. | ![]() OpenGL® Shading Language, Second Edition By: Randi J. Rost Publisher: Addison-Wesley Professional Publication Date: 25-JAN-2006 Insert Date: 01-FEB-2006 Bookshelf Slots: 1.0 | Overview: OpenGL® Shading Language, Second Edition "As the 'Red Book' is known to be the gold standard for OpenGL,
the 'Orange Book' is considered to be the gold standard for the
OpenGL Shading Language. With Randi's extensive knowledge of OpenGL
and GLSL, you can be assured you will be learning from a graphics
industry veteran. Within the pages of the second edition you can
find topics from beginning shader development to advanced topics
such as the spherical harmonic lighting model and more."
—David Tommeraasen, CEO/Programmer, Plasma Software
"This will be the definitive guide for OpenGL shaders; no other
book goes into this detail....
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9. | ![]() OpenGL® SuperBible, Third Edition By: Richard S. Wright Jr.; Benjamin Lipchak Publisher: Sams Publication Date: 30-JUN-2004 Insert Date: 07-DEC-2004 Bookshelf Slots: 1.0 | Overview: OpenGL® SuperBible, Third Edition In a world where everything from how we take pictures to how we
get our food is designed to happen as quickly and easily as
possible, it can take a lot longer to learn how to make it all work
behind the scenes. Theories and concepts can weigh you down when
all you really want to know is how to create, design and go. That's
where OpenGL SuperBible comes in. Complete with supporting figures
and a CD packed with free tools, demos and libraries, OpenGL
SuperBible simplifies 3D programming concepts without wasting
your time with programming theory. Mac and Windows users will both
find this...
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10. | ![]() By: Randi J. Rost Publisher: Addison-Wesley Professional Publication Date: 12-FEB-2004 Insert Date: 16-JUN-2004 Bookshelf Slots: 1.0 | Overview: OpenGL® Shading Language Praise for OpenGL® Shading Language
“OpenGL® Shading Language provides a timely,
thorough, and entertaining introduction to the only OpenGL
ARB-approved high-level shading language in existence. Whether an
expert or a novice, there are gems to be discovered throughout the
book, and the reference pages will be your constant companion as
you dig into the depths of the shading APIs. From algorithms to
APIs, this book has you covered.”
—Bob Kuehne
CEO, Blue
Newt Software
“Computer graphics and rendering technologies just took a
giant leap forward with hardware vendors rapidly...
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