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1. | ![]() SOA Approach to Integration: XML, Web Services, ESB, and BPEL in Real-World SOA Projects By: Poornachandra Sarang; Frank Jennings; Matjaz Juric; Ramesh Loganathan Publisher: Packt Publishing Publication Date: 30-NOV-2007 Insert Date: 06-AUG-2009 Bookshelf Slots: 1.0 | Overview: SOA Approach to Integration: XML, Web Services, ESB, and BPEL in Real-World SOA Projects XML, Web services, ESB, and BPEL in real-world SOA projectsService-Oriented Architectures and SOA approach to
integrationSOA architectural design and domain-specific modelsCommon Integration Patterns and how they can be best solved
using Web services, BPEL and Enterprise Service Bus (ESB)Concepts behind SOA standards, security, transactions, and how
to efficiently work with XMLIn DetailIntegration of applications within a business and between
different businesses is becoming more and more important. The needs
for up-to-date information that is accessible from almost
everywhere and developing...
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2. | In Detail
Modeling business processes for SOA and developing end-to-end IT
support has become one of the top IT priorities. The SOA approach
is based on services and on processes. Processes are focused on
composition of services and in that sense services become process
activities.
Experience has shown that the implementation and optimization of
processes are the most important factors in the success of SOA
projects. SOA is so valuable to businesses because it enables
process optimization. In order to optimize processes, we need to
know which processes are relevant and we have to understand...
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3. | Overview: The D Programming Language D is a programming language designed to
fulfill the rigorous demands of large-scale application design
without sacrificing the productivity and convenience of high-level
languages. Using D’s modeling capabilities, teams of
programmers can build large systems out of modular, separately
tested parts without having to fear undue complexity, stilted
expressiveness, and abstraction penalty.
Although it belongs to the C-related family
of languages (C, C++, Java, and C#), by syntax and many semantic
facilities D makes definite design departures in the wake of modern
experience with these...
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4. | ![]() 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic By: David H. Eberly Publisher: Morgan Kaufmann Publication Date: 31-DEC-2004 Insert Date: 12-JUN-2009 Bookshelf Slots: 1.0 | Overview: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic Dave Eberly's 3D Game Engine Design was the first
professional guide to the essential concepts and algorithms of
real-time 3D engines and quickly became a classic of game
development. Dave's new book 3D Game Engine
Architecture continues the tradition with a comprehensive
look at the software engineering and programming of 3D engines.
This book is a complete guide to the engineering process, starting
with a walk-through of the graphics pipeline showing how to
construct the core elements of 3D systems, including data
structures, the math system, and the object system. Dave explains
how to...
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5. | ![]()
Modern ESB Architecture for SOA By: Thomas Erl; Mark Little; Arnaud Simon; Thomas Rischbeck Publisher: Prentice Hall Publication Date: 23-APR-2010 Insert Date: 22-MAY-2009 | Overview: Modern ESB Architecture for SOA How can today's web services be brought
together in a coherent, manageable whole? How can they be
integrated, monitored, and secured? To solve these problems, IT
architects are turning to the Enterprise Service Bus (ESB). ESB
promises to simplify web services integration and promote flexible
reuse, making it possible to dynamically connect, mediate, and
control web services. IBM, Microsoft, Oracle, BEA, Red Hat, and Sun
have all jumped on the ESB bandwagon. However, there's extensive
confusion about ESB: definitions and solutions vary widely, and
best practices have only recently emerged....
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6. | ![]() Google SketchUp: The Missing Manual, 1st Edition By: Chris Grover Publisher: O'Reilly Media, Inc. Publication Date: 22-MAY-2009 Insert Date: 21-MAY-2009 Bookshelf Slots: 1.0 | Overview: Google SketchUp: The Missing Manual, 1st Edition
If you want to learn to create 3-D models using Google SketchUp,
this Missing Manual is the ideal place to start. Filled with
step-by-step tutorials, this entertaining, reader-friendly guide
will have you creating detailed 3-D objects, including building
plans, furniture, landscaping plans -- even characters for computer
games -- in no time.
Google SketchUp: The Missing Manual offers a hands-on tour
of the program, with crystal-clear instructions for using every
feature and lots of real-world examples to help you pick up the
practical skills you need. Learn to use the basic tools, build...
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7. | ![]()
By: Martin L. Abbott; Michael T. Fisher Publisher: Prentice Hall Publication Date: 01-JAN-2010 Insert Date: 06-MAY-2009 | Successful modern enterprises (especially
internet focused enterprises) have two things in common:Their hyper growth often results in technology failures that
threaten their business (such as site or product outages that
force businesses to shut their doors during peak user demand
or peak seasonal activity).The availability of people with the talent and experience to
fix these problems is limited.These two factors combine to create a
crisis for modern businesses with significant and quickly growing
technology platforms or Web presences. The survival of these
businesses depends upon finding...
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8. | The multicore revolution has reached the deployment stage in
embedded systems ranging from small ultramobile devices to large
telecommunication servers. The transition from single to multicore
processors, motivated by the need to increase performance while
conserving power, has placed great responsibility on the shoulders
of software engineers. In this new embedded multicore era, the
toughest task is the development of code to support more
sophisticated systems. This book provides embedded engineers with
solid grounding in the skills required to develop software
targeting multicore...
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9. | The goal of this book is to present and compare various options one
for systems architecture from two separate points of view. One,
that of the information technology decision-maker who must choose a
solution matching company business requirements, and secondly that
of the systems architect who finds himself between the rock of
changes in hardware and software technologies and the hard place of
changing business needs.
Different aspects of server architecture are presented, from
databases designed for parallel architectures to high-availability
systems, and touching en route on often-...
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10. | ![]() 97 Things Every Software Architect Should Know, 1st Edition Publisher: O'Reilly Media, Inc. Publication Date: 05-FEB-2009 Insert Date: 04-FEB-2009 Bookshelf Slots: 1.0 | Overview: 97 Things Every Software Architect Should Know, 1st Edition
In this truly unique technical book, today's leading software
architects present valuable principles on key development issues
that go way beyond technology. More than four dozen architects --
including Neal Ford, Michael Nygard, and Bill de hOra -- offer
advice for communicating with stakeholders, eliminating complexity,
empowering developers, and many more practical lessons they've
learned from years of experience. Among the 97 principles in this
book, you'll find useful advice such as:
Don't Put Your Resume Ahead of the Requirements (Nitin
Borwankar)Chances Are, Your Biggest Problem Isn't...
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