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Applying Design for Six Sigma to Software and Hardware Systems By: Eric Maass; Patricia D. McNair Publisher: Prentice Hall Publication Date: 19-AUG-2009 Insert Date: 20-MAY-2009 | Overview: Applying Design for Six Sigma to Software and Hardware Systems This book provides a clear roadmap and guidance for developing
products—not only simple products, but also high tech,
information age products and systems involving both software and
hardware development. The book provides real and realistic
examples, so that the reader will have exactly what he or she needs
to successfully apply DFSS to systems, software, and hardware
development projects. The scope encompasses the development project
from the development, justification, and prioritization of the
business case and the associated project schedule, through the
developing of customer-driven...
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2. | Overview: Real-Time Systems Development Real-time Systems Development is a text for computing
students who want to understand more about the development of
software for real-time applications, involving concurrent
programming, multi-tasking, data i/o and embedded processors.
The book has been written to cover single semester final year
undergraduate options or MSc modules in the area of real-time
systems design and implementation. Assuming a certain level of
general systems design and programming experience, this text will
extend students knowledge and skills into an area of computing
which has increasing relevance in a modern...
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3. | ![]() Designing Gestural Interfaces, 1st Edition By: Dan Saffer Publisher: O'Reilly Media, Inc. Publication Date: 26-NOV-2008 Insert Date: 20-NOV-2008 Bookshelf Slots: 1.0 | Overview: Designing Gestural Interfaces, 1st Edition
If you want to get ahead in this new era of interaction design,
this is the reference you need. Nintendo's Wii and Apple's iPhone
and iPod Touch have made gestural interfaces popular, but until now
there's been no complete source of information about the
technology.
Designing Gestural Interfaces provides you with essential
information about kinesiology, sensors, ergonomics, physical
computing, touchscreen technology, and new interface patterns --
all you need to know to augment your existing skills in
"traditional" web design, software, or product development. Packed
with informative...
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4. | ![]() Designing and Engineering Time: The Psychology of Time Perception in Software By: Steven C. Seow Ph.D. Publisher: Addison-Wesley Professional Publication Date: 29-APR-2008 Insert Date: 06-MAY-2008 Bookshelf Slots: 1.0 | Overview: Designing and Engineering Time: The Psychology of Time Perception in Software This is the Safari online edition of the printed book.
Build Applications, Websites, and
Software Solutions that Feel Faster, More Efficient, and More
Considerate of Users’ Time!
One hidden factor powerfully influences the
way users react to your software, hardware, User Interfaces (UI),
or web applications: how those systems utilize users’
time. Now, drawing on the nearly 40 years of human computer
interaction research–including his own pioneering
work–Dr. Steven Seow presents state-of-the-art best practices
for reflecting users’ subjective perceptions of time in your
applications and...
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5. | ![]() By: Nicolai Josuttis Publisher: O'Reilly Media, Inc. Publication Date: 24-AUG-2007 Insert Date: 05-OCT-2007 Bookshelf Slots: 1.0 | Overview: SOA in Practice, 1st Edition
This book demonstrates service-oriented architecture (SOA) as a
concrete discipline rather than a hopeful collection of cloud
charts. Built upon the author's firsthand experience rolling out a
SOA at a major corporation, SOA in Practice explains how
SOA can simplify the creation and maintenance of large-scale
applications. Whether your project involves a large set of Web
Services-based components, or connects legacy applications to
modern business processes, this book clarifies how -- and whether
-- SOA fits your needs.
SOA has been a vision for years. This book brings it down to earth
by...
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By: Jon Schwartz; Walt Morrison; David Witus Publisher: Addison-Wesley Professional Publication Date: 16-FEB-2007 Insert Date: 13-FEB-2007 Bookshelf Slots: 1.0 | "This guide will quickly and easily walk complete beginners
through creating their first simple games using Phrogram. The
material is friendly and approachable to the young and to the
technologically timid alike."
--Alfred Thompson, Academic Relations Manager, Microsoft
Corporation
Different programming languages give you different ways to tell
your computer what to do. If you are just starting to program, or
even if you are an experienced programmer who likes the idea of
writing programs more easily, Phrogram offers you several important
advantages:
Phrogram makes it easy and fun...
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7. | ![]() Succeeding with Use Cases: Working Smart to Deliver Quality By: Richard Denney Publisher: Addison-Wesley Professional Publication Date: 26-APR-2005 Insert Date: 15-SEP-2005 Bookshelf Slots: 1.0 | Overview: Succeeding with Use Cases: Working Smart to Deliver Quality Build on Use Cases to Deliver Higher-Quality, Higher-Value
Software
You can dramatically improve software quality and value by
integrating use cases with best-practice software quality
engineering disciplines.
Richard Denney presents practical, cost-effective techniques
that help your entire development organization deliver superior
software.
Using realistic examples, Denney demonstrates how to complement
use cases with Quality Function Deployment (QFD), Software
Reliability Engineering (SRE), Model-Based Specification
(preconditions, postconditions, and invariants),...
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8. | ![]() By: Simon Carless Publisher: O'Reilly Media, Inc. Publication Date: 25-OCT-2004 Insert Date: 17-MAY-2005 Bookshelf Slots: 1.0 | Overview: Gaming Hacks
It doesn't take long for an avid--or just wickedly clever--gamer to
be chafed by the limitations of videogame software or hardware. If
you want to go far beyond the obvious--whether you want to modify
your console controller to work on other consoles, create your own
text adventure, or modify your Game Boy--there's an awful lot of
fun you can have for cheap or free, using the creative exploits of
the gaming gurus. Gaming Hacks is the indispensable guide to
cool things gamers can do to create, modify, and hack videogame
hardware and software. Everything from social exploits and tips to
be...
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9. | ![]() Exploiting Software How to Break Code Publisher: Addison-Wesley Professional Publication Date: 17-FEB-2004 Insert Date: 21-NOV-2004 Bookshelf Slots: 1.0 | Overview: Exploiting Software How to Break Code Praise for Exploiting Software
“Exploiting Software highlights the most critical
part of the software quality problem. As it turns out, software
quality problems are a major contributing factor to computer
security problems. Increasingly, companies large and small depend
on software to run their businesses every day. The current approach
to software quality and security taken by software companies,
system integrators, and internal development organizations is like
driving a car on a rainy day with worn-out tires and no air bags.
In both cases, the odds are that something bad is going to...
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10. | Overview: Game Scripting Mastery
As a game programmer, you realize the importance of creating stunningly realistic characters and captivating plots— players should lose themselves in your game. You also understand the attraction of modding, and recognize the need to design a game that allows players to reshape it to fit their own vision. So how do you create a game that is all things to all people? Through scripting—creating a custom-designed language. This comprehensive book contains everything you need to know in order to easily script and control your in-game entities and environments, as well as how to give players...
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