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221. 

Creating Emotion in Games: The Craft and Art of Emotioneering™

Creating Emotion in Games: The Craft and Art of Emotioneering™

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Publisher: New Riders

Publication Date: 01-OCT-2003

Insert Date: 20-NOV-2003

Slots: 1.0

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David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market. The over 300 distinct Emotioneering techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques...

222. 

Building Dynamic Websites with Macromedia® Studio MX 2004

Building Dynamic Websites with Macromedia® Studio MX 2004

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Publisher: New Riders

Publication Date: 20-OCT-2003

Insert Date: 20-NOV-2003

Slots: 1.0

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Each of the applications in Macromedia's just-released Studio MX 2004 product suite--Dreamweaver MX 2004, Flash MX 2004, Fireworks MX 2004, and FreeHand MX--is, in its own right, a powerhouse in some aspect of Web development. Put them together, and you'll be conquering the world with your dynamic, data-driven sites! All you need is this guide to pull it all together. Written by a trio of Web experts, this volume uses the creation of a fictitious community center to give you a solid overview of how you can use the integrated workflow of Macromedia's Studio MX product suite to create your own...

223. 

Web Design on a Shoestring

Web Design on a Shoestring

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Publisher: New Riders

Publication Date: 06-OCT-2003

Insert Date: 04-NOV-2003

Slots: 1.0

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With the struggling US economy, many businesses have had to implement steps to curb expenses and pinch pennies. One of the first areas to feel these cutbacks is the web site design and development group. Employees have been asked to fill roles previously held by other employees due to staff reductions. At the same time, these remaining employees are expected to execute robust and efficient mechanisms for their corporate web sites on a tight or non-existent budget. Developers and designers are looking for shortcut tools to get there. It's all about getting more bang for the buck. Web design on...

224. 

Maya® Character Creation: Modeling and Animation Controls

Maya® Character Creation: Modeling and Animation Controls

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Publisher: New Riders

Publication Date: 11-SEP-2003

Insert Date: 22-OCT-2003

Slots: 1.0

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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that...

225. 

Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

By: Daniel Sánchez-Crespo Dalmau

Publisher: New Riders

Publication Date: 11-SEP-2003

Insert Date: 22-OCT-2003

Slots: 1.0

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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and...

226. 

Developing Games in Java™

Developing Games in Java™

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Publisher: New Riders

Publication Date: 21-AUG-2003

Insert Date: 22-OCT-2003

Slots: 1.0

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If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation....

227. 

Inside Maya® 5

Inside Maya® 5

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Publisher: New Riders

Publication Date: 09-JUL-2003

Insert Date: 02-AUG-2003

Slots: 1.0

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Real-world solutions for real-world production environments! Luis Cataldi, BlueSky Studios Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power. Inside Maya 5 can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods. From the back cover Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all...

228. 

Mac® OS X Security

Mac® OS X Security

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Publisher: New Riders

Publication Date: 21-MAY-2003

Insert Date: 30-JUL-2003

Slots: 1.0

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Mac OS X now operates on a UNIX engine. As such it is much more powerful than previous operating systems. It is now a multitasking, multithreaded, multi-user, and multiprocessor system with enhanced interoperability with other systems. Along with that increased power comes increased security vulnerability. Part I introduces readers to the basics of OS X security. Part II addresses system security beginning at the client workstation level. This section addresses UNIX-specific information such as permissions, executables, and network protocols and the related security concerns. Part III covers...

229. 

Designing Virtual Worlds

Designing Virtual Worlds

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Publisher: New Riders

Publication Date: 15-JUL-2003

Insert Date: 25-JUL-2003

Slots: 1.0

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Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs. Designing Virtual Worlds brings a rich, well-developed approach to...

230. 

Chris Crawford on Game Design

Chris Crawford on Game Design

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Publisher: New Riders

Publication Date: 18-JUN-2003

Insert Date: 27-JUN-2003

Slots: 1.0

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Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New...

231. 

Designing With Web Standards

Designing With Web Standards

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Publisher: New Riders

Publication Date: 14-MAY-2003

Insert Date: 27-JUN-2003

Slots: 1.0

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You code. And code. And code. You build only to rebuild. You focus on making your site compatible with almost every browser or wireless device ever put out there. Then along comes a new device or a new browser, and you start all over again. You can get off the merry-go-round. It's time to stop living in the past and get away from the days of spaghetti code, insanely nested table layouts, tags, and other redundancies that double and triple the bandwidth of even the simplest sites. Instead, it's time for forward compatibility. Isn't it high time you started designing with web...

232. 

Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings and Ernest Adams on Game Design

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Publisher: New Riders

Publication Date: 01-MAY-2003

Insert Date: 25-JUN-2003

Slots: 1.0

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How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds,storytelling, character and user interface...

233. 

Developing Online Games: An Insider's Guide

Developing Online Games: An Insider's Guide

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Publisher: New Riders

Publication Date: 07-MAR-2003

Insert Date: 30-MAY-2003

Slots: 1.0

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A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica...

234. 

Photoshop® 7 Power Shortcuts

Photoshop® 7 Power Shortcuts

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Publisher: New Riders

Publication Date: 21-JAN-2003

Insert Date: 25-MAR-2003

Slots: 1.0

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Photoshop's complexity grows with its popularity: Knowing and using keyboard and quick-click shortcuts can make a huge difference in your productivity. This book documents all of the shortcuts officially included (but not found in one spot) in the Photoshop documentation and organizes them so they're easy to find. The book shows how each shortcut works in the current AND previous versions of Photoshop, invaluable info for upgraders. Most significantly, the book contains dozens of shortcuts and workarounds undocumented anywhere else. A book like this belongs in every serious Photoshop user's...

235. 

Premiere® 6.5 Fundamentals

Premiere® 6.5 Fundamentals

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Publisher: New Riders

Publication Date: 14-JAN-2003

Insert Date: 20-MAR-2003

Slots: 1.0

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Push the envelope with the book that covers all the basics and branches through the more complex techniques of video and audio editing.This book is laid out in a way that focuses on some very specific topics within Premiere. Users can utilize this book as a quick reference, jumping in and getting the immediate answers. There are a few sections that apply more of a basic overtone: The reason for this is that with a program as powerful and dynamic as Premiere, with the ability to incorporate so many different media types, users need to understand how to put together and use these examples and...

236. 

Speed Up Your Site: Web Site Optimization

Speed Up Your Site: Web Site Optimization

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Publisher: New Riders

Publication Date: 14-JAN-2003

Insert Date: 12-MAR-2003

Slots: 1.0

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There's a time bomb on the web: user patience. It starts ticking each time someone opens one of your pages. You only have a few seconds to get compelling content onto the screen. Fail, and you can kiss your customers and profits goodbye. You can't count on fast connections either. Most of your customers are still sucking content through a 56K straw. You have to serve up greased lightning or they'll bail. That's why you picked up this book. In it you'll learn how to cut file sizes in half. You'll trim (X)HTML, CSS, graphics, JavaScript, multimedia, and bandwidth costs. Real-world examples...

237. 

Managing Enterprise Content: A Unified Content Strategy

Managing Enterprise Content: A Unified Content Strategy

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Publisher: New Riders

Publication Date: 17-OCT-2002

Insert Date: 28-FEB-2003

Slots: 1.0

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Today's businesses are overwhelmed with the need to create more content, faster, cutomized for more customers, and for more media than ever before. Managing Enterprise Content: A Unified Content Strategy provides the concepts, strategies, guidelines, processes, and technological options that will prepare enterprise content managers and authors to meet the increasing demands of creating, managing, and distributing content. Author Ann Rockley, along with the Rockley Group team, provides techniques that will help you define your content management requirements, build your vision, design your...

238. 

Inside JavaScript

Inside JavaScript

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Publisher: New Riders

Publication Date: 28-AUG-2002

Insert Date: 27-FEB-2003

Slots: 1.0

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The only comprehensive book available that covers the latest technology, such as Internet Explorer 6 and JavaScript 1.5, and JScript 5.6. Packed full of hands-on examples, this book integrates JavaScript with .NET, XML, XSLT, Java, CSS, HTML, Cookies, Security, and much more. Written for beginning to intermediate readers looking to learn how to work with JavaScript and how best to use it with other web technologies. Inside JavaSriptfills a void between the very beginning and high level books available in bookstores today. It's a book readers want primarily for two reasons: re-usable code and...

239. 

Inside ColdFusion™ MX

Inside ColdFusion™ MX

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Publisher: New Riders

Publication Date: 13-AUG-2002

Insert Date: 20-FEB-2003

Slots: 1.0

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The most comprehensive guide to learning and maximizing the latest version of ColdFusion. Inside ColdFusion MX begins with a discussion of ColdFusion MX and how it differs from previous versions of ColdFusion. The authors discuss the new ColdFusion Administration/Administration, integration with existing IDE's, recent language extensions, and the planning and development of ColdFusion applications under the new CF architecture. The book delves into a detailed discussion of the CFML language, the heart-and-soul of ColdFusion application development, including real-world example code and...

240. 

Search Engine Visibility

Search Engine Visibility

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Publisher: New Riders

Publication Date: 30-DEC-2002

Insert Date: 13-FEB-2003

Slots: 1.0

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Search Engine Visibility is not about merely obtaining top positions in search search results. Rather, Search Engine Visibility is about designing, writing, and creating a web site primarily for your site's visitors, adn helping them find what they are searching for via the major search engines, directories, and industry-related sites. This book teaches developers, designers, programmers, and online marketers what pitfalls to avoid from the beginning so they can provide their clients with more effective site designs. "Shari Thurow has been consistently one of the best rated speakers at...