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221. | Creating Emotion in Games: The Craft and Art of Emotioneering™ By: David Freeman Publisher: New Riders Publication Date: 01-OCT-2003 Insert Date: 20-NOV-2003 Slots: 1.0 | Overview: Creating Emotion in Games: The Craft and Art of Emotioneering™ David Freeman brings you the inside scoop on how to apply
the Emotioneering™ techniques he's so well known for. These
powerful techniques create a breadth and depth of emotion in a
game, and induce a player to identify with the role he or she is
playing. Mr. Freeman's techniques are so highly sought after
because they're the key to mass market success in today's
competitive game market. The over 300 distinct Emotioneering
techniques in this book include (to name but a few): ways to give
emotional depth to an NPC (non-player character), even if the NPC
has just one line of dialogue; techniques...
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222. | Building Dynamic Websites with Macromedia® Studio MX 2004 By: Tom Green; Jordan L. Chilcott; Chris S. Flick Publisher: New Riders Publication Date: 20-OCT-2003 Insert Date: 20-NOV-2003 Slots: 1.0 | Overview: Building Dynamic Websites with Macromedia® Studio MX 2004 Each of the applications in Macromedia's just-released Studio MX
2004 product suite--Dreamweaver MX 2004, Flash MX 2004, Fireworks
MX 2004, and FreeHand MX--is, in its own right, a powerhouse in
some aspect of Web development. Put them together, and you'll be
conquering the world with your dynamic, data-driven sites! All you
need is this guide to pull it all together. Written by a trio of
Web experts, this volume uses the creation of a fictitious
community center to give you a solid overview of how you can use
the integrated workflow of Macromedia's Studio MX product suite to
create your own...
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223. | By: Carrie Bickner Publisher: New Riders Publication Date: 06-OCT-2003 Insert Date: 04-NOV-2003 Slots: 1.0 | Overview: Web Design on a Shoestring With the struggling US economy, many businesses have had to
implement steps to curb expenses and pinch pennies. One of the
first areas to feel these cutbacks is the web site design and
development group. Employees have been asked to fill roles
previously held by other employees due to staff reductions. At the
same time, these remaining employees are expected to execute robust
and efficient mechanisms for their corporate web sites on a tight
or non-existent budget. Developers and designers are looking for
shortcut tools to get there. It's all about getting more bang for
the buck. Web design on...
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224. | Maya® Character Creation: Modeling and Animation Controls By: Chris Maraffi Publisher: New Riders Publication Date: 11-SEP-2003 Insert Date: 22-OCT-2003 Slots: 1.0 | Overview: Maya® Character Creation: Modeling and Animation Controls A unique, in-depth approach to creating realistic characters in
Maya. Maya Character Creation: Modeling and Animation
Controls' author, Chris Maraffi, has expertise in the field and
in the classroom that translates to the knowledge and solid
teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic
realism. Many of the top-grossing movies today, such as Spiderman,
Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all
feature realistic 3D characters. There is a major need in the 3D
community for educational material that...
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225. | Core Techniques and Algorithms in Game Programming By: Daniel Sánchez-Crespo Dalmau Publisher: New Riders Publication Date: 11-SEP-2003 Insert Date: 22-OCT-2003 Slots: 1.0 | Overview: Core Techniques and Algorithms in Game Programming To even try to keep pace with the rapid evolution of game
development, you need a strong foundation in core programming
techniques-not a hefty volume on one narrow topic or one that
devotes itself to API-specific implementations. Finally, there's a
guide that delivers! As a professor at the Spanish university that
offered that country's first master's degree in video game
creation, author Daniel Sanchez-Crespo recognizes that
there's a core programming curriculum every game designer should be
well versed in-and he's outlined it in these pages! By focusing on
time-tested coding techniques-and...
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226. | By: David Brackeen; Bret Barker; Laurence Vanhelsuwé Publisher: New Riders Publication Date: 21-AUG-2003 Insert Date: 22-OCT-2003 Slots: 1.0 | Overview: Developing Games in Java™ If you already have Java programming experience and are looking
to program games, this book is for you. David Brackeen,
along with co-authors Bret Barker and Lawrence
Vanhelsuwe, show you how to make fast, full-screen action games
such as side scrollers and 3D shooters. Key features covered in
this book include Java 2 game programming techniques, including
latest 2D graphics and sound technologies, 3D graphics and scene
management, path-finding and artificial intelligence, collision
detection, game scripting using BeanShell, and multi-player game
engine creation....
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227. | By: Mark Adams; Erick Miller; Max Sims; Adrian Dimond; Will Paicius; Daniel Naranjo; Daniel Roizman Publisher: New Riders Publication Date: 09-JUL-2003 Insert Date: 02-AUG-2003 Slots: 1.0 | Overview: Inside Maya® 5 Real-world solutions for real-world production
environments!
Luis Cataldi, BlueSky Studios
Maya is a very powerful application. Before artists can
create and share their ideas and visions, they must understand its
complicated tools and learn to harness its power. Inside Maya
5 can help develop a functional understanding of Maya's many
tools through solid examples and production-proven methods.
From the back cover
Are you familiar with the basic Maya tools? Can you complete
most tasks with little or no reliance on the help files? Do your
questions about Maya center on how to put all...
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228. | By: Bruce Potter; Preston Norvell; Brian Wotring Publisher: New Riders Publication Date: 21-MAY-2003 Insert Date: 30-JUL-2003 Slots: 1.0 | Overview: Mac® OS X Security Mac OS X now operates on a UNIX engine. As such it is much more
powerful than previous operating systems. It is now a multitasking,
multithreaded, multi-user, and multiprocessor system with enhanced
interoperability with other systems. Along with that increased
power comes increased security vulnerability. Part I introduces
readers to the basics of OS X security. Part II addresses system
security beginning at the client workstation level. This section
addresses UNIX-specific information such as permissions,
executables, and network protocols and the related security
concerns. Part III covers...
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229. | Publisher: New Riders Publication Date: 15-JUL-2003 Insert Date: 25-JUL-2003 Slots: 1.0 | Overview: Designing Virtual Worlds Designing Virtual Worlds is the most comprehensive
treatment of virtual worlddesign to-date from one of the true
pioneers and most sought-after design consultants. It's a tour de
force of VW design, stunning in intellectual scope, spanning the
literary,economic, sociological, psychological, physical,
technological, and ethicalunderpinnings of design, while providing
the reader with a deep, well-grounded understanding of VW design
principles. It covers everything from MUDs to MOOs to MMORPGs, from
text-based to graphical VWs.
Designing Virtual Worlds brings a rich, well-developed
approach to...
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230. | By: Chris Crawford Publisher: New Riders Publication Date: 18-JUN-2003 Insert Date: 27-JUN-2003 Slots: 1.0 | Overview: Chris Crawford on Game Design Chris Crawford on Game Design is all about the
foundational skills behind the design and architecture of a game.
Without these skills, designers and developers lack the
understanding to work with the tools and techniques used in the
industry today. Chris Crawford, the most highly sought after expert
in this area, brings an intense opinion piece full of personality
and flare like no other person in this industry can. He explains
the foundational and fundamental concepts needed to get the most
out of game development today. An exceptional precursor to the two
books soon to be published by New...
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231. | By: Jeffrey Zeldman Publisher: New Riders Publication Date: 14-MAY-2003 Insert Date: 27-JUN-2003 Slots: 1.0 | Overview: Designing With Web Standards You code. And code. And code. You build only to rebuild. You
focus on making your site compatible with almost every browser or
wireless device ever put out there. Then along comes a new device
or a new browser, and you start all over again.
You can get off the merry-go-round.
It's time to stop living in the past and get away from the days
of spaghetti code, insanely nested table layouts, tags, and other
redundancies that double and triple the bandwidth of even the
simplest sites. Instead, it's time for forward compatibility.
Isn't it high time you started designing with web...
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232. | Andrew Rollings and Ernest Adams on Game Design By: Andrew Rollings; Ernest Adams Publisher: New Riders Publication Date: 01-MAY-2003 Insert Date: 25-JUN-2003 Slots: 1.0 | Overview: Andrew Rollings and Ernest Adams on Game Design How often have you heard "anyone can design a game?" While it
seems likean easy job, game ideas are cheap and plentiful.
Advancing those ideasinto games that people want to play is one of
the hardest, and mostunder-appreciated, tasks in the game
development cycle. Andrew Rollingsand Ernest Adams on Game
Design introduces both students and experienced developers to
the craft of designing computer and video games for the retail
market. The first half of the book is a detailed analysis of thekey
game design elements: examining game concepts and
worlds,storytelling, character and user interface...
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233. | Developing Online Games: An Insider's Guide By: Jessica Mulligan; Bridgette Patrovsky Publisher: New Riders Publication Date: 07-MAR-2003 Insert Date: 30-MAY-2003 Slots: 1.0 | Overview: Developing Online Games: An Insider's Guide A soup-to-nuts overview of just what it takes to successfully
design, develop and manage an online game. Learn from the top two
online game developers through the real-world successes and
mistakes not known to others. There are Case studies from 10+
industry leaders, including Raph Koster, J. Baron, R. Bartle, D.
Schubert, A. Macris, and more! Covers all types of online games:
Retail Hybrids, Persistent Worlds, and console games.
Developing Online Games provides insight into designing,
developing and managing online games that is available nowhere
else. Online game programming guru Jessica...
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234. | By: Michael Ninness Publisher: New Riders Publication Date: 21-JAN-2003 Insert Date: 25-MAR-2003 Slots: 1.0 | Overview: Photoshop® 7 Power Shortcuts Photoshop's complexity grows with its popularity: Knowing and
using keyboard and quick-click shortcuts can make a huge difference
in your productivity. This book documents all of the shortcuts
officially included (but not found in one spot) in the Photoshop
documentation and organizes them so they're easy to find. The book
shows how each shortcut works in the current AND previous versions
of Photoshop, invaluable info for upgraders. Most significantly,
the book contains dozens of shortcuts and workarounds undocumented
anywhere else. A book like this belongs in every serious Photoshop
user's...
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235. | By: Dennis Chominsky Publisher: New Riders Publication Date: 14-JAN-2003 Insert Date: 20-MAR-2003 Slots: 1.0 | Overview: Premiere® 6.5 Fundamentals Push the envelope with the book that covers all the basics and
branches through the more complex techniques of video and audio
editing.This book is laid out in a way that focuses on some very
specific topics within Premiere. Users can utilize this book as a
quick reference, jumping in and getting the immediate answers.
There are a few sections that apply more of a basic overtone: The
reason for this is that with a program as powerful and dynamic as
Premiere, with the ability to incorporate so many different media
types, users need to understand how to put together and use these
examples and...
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236. | Speed Up Your Site: Web Site Optimization By: Andrew B. King Publisher: New Riders Publication Date: 14-JAN-2003 Insert Date: 12-MAR-2003 Slots: 1.0 | Overview: Speed Up Your Site: Web Site Optimization There's a time bomb on the web: user patience. It starts ticking
each time someone opens one of your pages. You only have a few
seconds to get compelling content onto the screen. Fail, and you
can kiss your customers and profits goodbye.
You can't count on fast connections either. Most of your
customers are still sucking content through a 56K straw. You have
to serve up greased lightning or they'll bail. That's why you
picked up this book. In it you'll learn how to cut file sizes in
half. You'll trim (X)HTML, CSS, graphics, JavaScript, multimedia,
and bandwidth costs. Real-world examples...
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237. | Managing Enterprise Content: A Unified Content Strategy By: Ann Rockley; Pamela Kostur; Steve Manning Publisher: New Riders Publication Date: 17-OCT-2002 Insert Date: 28-FEB-2003 Slots: 1.0 | Overview: Managing Enterprise Content: A Unified Content Strategy Today's businesses are overwhelmed with the need to create more
content, faster, cutomized for more customers, and for more media
than ever before. Managing Enterprise Content: A Unified Content
Strategy provides the concepts, strategies, guidelines,
processes, and technological options that will prepare enterprise
content managers and authors to meet the increasing demands of
creating, managing, and distributing content.
Author Ann Rockley, along with the Rockley Group team, provides
techniques that will help you define your content management
requirements, build your vision, design your...
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238. | By: Steven Holzner Publisher: New Riders Publication Date: 28-AUG-2002 Insert Date: 27-FEB-2003 Slots: 1.0 | Overview: Inside JavaScript The only comprehensive book available that covers the latest
technology, such as Internet Explorer 6 and JavaScript 1.5, and
JScript 5.6. Packed full of hands-on examples, this book integrates
JavaScript with .NET, XML, XSLT, Java, CSS, HTML, Cookies,
Security, and much more. Written for beginning to intermediate
readers looking to learn how to work with JavaScript and how best
to use it with other web technologies. Inside JavaSriptfills
a void between the very beginning and high level books available in
bookstores today. It's a book readers want primarily for two
reasons: re-usable code and...
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239. | By: John Cummings; Neil Ross; Robi Sen Publisher: New Riders Publication Date: 13-AUG-2002 Insert Date: 20-FEB-2003 Slots: 1.0 | Overview: Inside ColdFusion™ MX The most comprehensive guide to learning and maximizing the
latest version of ColdFusion. Inside ColdFusion MX begins
with a discussion of ColdFusion MX and how it differs from previous
versions of ColdFusion. The authors discuss the new ColdFusion
Administration/Administration, integration with existing IDE's,
recent language extensions, and the planning and development of
ColdFusion applications under the new CF architecture. The book
delves into a detailed discussion of the CFML language, the
heart-and-soul of ColdFusion application development, including
real-world example code and...
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240. | By: Shari Thurow Publisher: New Riders Publication Date: 30-DEC-2002 Insert Date: 13-FEB-2003 Slots: 1.0 | Overview: Search Engine Visibility Search Engine Visibility is not about merely obtaining
top positions in search search results. Rather, Search Engine
Visibility is about designing, writing, and creating a web site
primarily for your site's visitors, adn helping them find what they
are searching for via the major search engines, directories, and
industry-related sites.
This book teaches developers, designers, programmers, and online
marketers what pitfalls to avoid from the beginning so they can
provide their clients with more effective site designs.
"Shari Thurow has been consistently one of the best rated
speakers at...
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