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221. 

3ds Max® 8 FundaMentals

3ds Max® 8 FundaMentals

By: Ted Boardman

Publisher: New Riders

Publication Date: 03-MAY-2006

Insert Date: 13-JUL-2006

Slots: 1.0

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What's new in 3ds Max 8? Should I upgrade? How can 3ds Max 8 help me become more productive? Author and master trainer Ted Boardman answers all those questions and many more in the latest edition of his expert guide, 3ds Max 8 Fundamentals. You’ll not only learn the process of modeling and animating objects in 3ds Max 8, but also gain an appreciation for its underlying rationale. As you complete the exercises and tutorials in this book, you’ll discover features new in max 8 that make it an even more powerful program than before. Whether you are new to Max 8 or an old pro looking to increase...

222. 

Digital Lighting & Rendering, Second Edition

Digital Lighting & Rendering, Second Edition

By: Jeremy Birn

Publisher: New Riders

Publication Date: 27-APR-2006

Insert Date: 16-JUN-2006

Slots: 1.0

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Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics,...

223. 

“We’re now hip-deep, if not drowning, in the ‘experience economy.‘ Here‘s the smartest book I‘ve read so far that can actually help get your brand to higher ground, fast. And it‘s written by people who not only drew the map, but blazed these trails in the first place.” –Brian Collins, Executive Creative Director, Ogilvy & Mather Worldwide Brand Integration Group In a market economy characterized by commoditized products and global competition, how do companies gain deep and lasting loyalty from their customers? The key, this book argues, is in providing meaningful customer...

224. 

Digital Character Animation 3

Digital Character Animation 3

By: 

Publisher: New Riders

Publication Date: 12-APR-2006

Insert Date: 23-MAY-2006

Slots: 1.0

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Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an...

225. 

Don’t Make Me Think!: A Common Sense Approach to Web Usability, Second Edition

Don’t Make Me Think!: A Common Sense Approach to Web Usability, Second Edition

By: 

Publisher: New Riders

Publication Date: 18-AUG-2005

Insert Date: 10-MAY-2006

Slots: 1.0

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Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day.  In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike.  Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave...

226. 

The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web

The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web

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Publisher: New Riders

Publication Date: 21-AUG-2006

Insert Date: 27-APR-2006

Slots: 1.0

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How do we ensure that our Web sites actually give users what they need? What are the best ways to understand our users' goals, behaviors, and attitudes, and then turn that understanding into business results? Personas bring user research to life and make it actionable, ensuring we're making the right decisions based on the right information. This practical guide explains how to create and use personas to make your site more successful. The User Is Always Right: A Practical Guide to Creating and Using Personas takes you through each step of persona creation, including tips for conducting...

227. 

Designing for Interaction: Creating Smart Applications and Clever Devices

Designing for Interaction: Creating Smart Applications and Clever Devices

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Publisher: New Riders

Publication Date: 18-JUL-2006

Insert Date: 27-APR-2006

Slots: 1.0

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Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is  the only interaction design book that is coming from a designers point of view rather than that of an engineer. This much-needed guide is more than just a how-to manual. It covers interaction design...

228. 

Publish and Prosper: Blogging for Your Business

Publish and Prosper: Blogging for Your Business

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Publisher: New Riders

Publication Date: 01-JUN-2006

Insert Date: 27-APR-2006

Slots: 1.0

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While personal blogs take up much of the blogosphere, blogs are quickly gaining popularity in business as an inexpensive and amazingly effective marketing tool. It’s time for a practical book about business blogging: this is the first book to demonstrate how businesses are blogging and how you can use blogging technology to converse with your customers to build your brand and sell your products.Written from the business person/designer’s perspectives, this book shows how businesses can leverage current, real-world blogging techniques, tools, and platforms to promote and enhance their...

229. 

Everyware: The Dawning Age of Ubiquitous Computing

Everyware: The Dawning Age of Ubiquitous Computing

By: 

Publisher: New Riders

Publication Date: 10-MAR-2006

Insert Date: 11-APR-2006

Slots: 1.0

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Ubiquitous computing--almost imperceptible, but everywhere around us--is rapidly becoming a reality. How will it change us? how can we shape its emergence? Smart buildings, smart furniture, smart clothing... even smart bathtubs. networked street signs and self-describing soda cans. Gestural interfaces like those seen in Minority Report. The RFID tags now embedded in everything from credit cards to the family pet. All of these are facets of the ubiquitous computing author Adam Greenfield calls "everyware." In a series of brief, thoughtful meditations, Greenfield explains how everyware...

230. 

Bulletproof Web Design: Improving flexibility and protecting against worst-case scenarios with XHTML and CSS

Bulletproof Web Design: Improving flexibility and protecting against worst-case scenarios with XHTML and CSS

By: Dan Cederholm

Publisher: New Riders

Publication Date: 28-JUL-2005

Insert Date: 13-SEP-2005

Slots: 1.0

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No matter how visually appealing or packed with content your Web site is, it isn’t succeeding if it’s not reaching the widest possible audience. If you get this guide, you can be assured it will! By deconstructing a series of real-world Web sites, author and Web designer extraordinaire Dan Cederholm outlines 10 strategies for creating standards-based designs that provide flexibility, readability, and user control—key components of every successful Web site. Each chapter starts out with an example of what Dan refers to as an “unbulletproof” concept—an existing site that employs a traditional...

231. 

Adobe® After Effects® 6.5 Magic

Adobe® After Effects® 6.5 Magic

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Publisher: New Riders/Adobe Press

Publication Date: 23-MAY-2005

Insert Date: 25-JUN-2005

Slots: 1.0

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Animation Presets, an advanced Clone tool, scripting support, and a powerful new color correction system are just a few of the reasons you're chomping at the bit to get down to work with After Effects 6.5. In these pages, a master of the medium allows you to do just that, presenting a series of projects that explore every aspect of Adobe's animation and effects powerhouse. By focusing on the areas that can be troublesome for professional users--whether because they present thorny issues or because they draw on completely new features--this volume provides the focused, practical instruction...

232. 

3ds max® 7 Fundamentals

3ds max® 7 Fundamentals

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Publisher: New Riders

Publication Date: 16-MAR-2005

Insert Date: 18-JUN-2005

Slots: 1.0

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Offering character animation functionality previously only available in programs costing two to three times as much, 3ds max 7 is everything you've dreamed of in a 3D modeling program-and more! Here to get you hands-on fast is a project-based guide from one of Discreet's own carefully chosen authorized training specialists, Ted Boardman. Completely updated with brand new tutorials, real-world projects, easy to understand explanations and a CD that includes all the files you need to complete the books many projects, Ted shows you how to maximize the program's potential in virtually any...

233. 

Stylin' with CSS: A Designer's Guide

Stylin' with CSS: A Designer's Guide

By: Charles Wyke-Smith

Publisher: New Riders

Publication Date: 26-APR-2005

Insert Date: 24-MAY-2005

Slots: 1.0

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Cascading Style Sheets enable you to rapidly create web designs that can be shared by hundreds of web pages, accelerating development times and centralizing text and layout information for easy editing and updates. Stylin’ with CSS teaches you everything you need to know start using CSS in your web development work, from the basics of markup of your content and styling text, through to creating multi-column page layouts without the use of tables. Learn how to create interface components, such as drop-down menus, navigation links, and animated graphical buttons, using only CSS – no JavaScript...

234. 

Inside 3ds max® 7

Inside 3ds max® 7

By: Sean Bonney

Publisher: New Riders

Publication Date: 20-APR-2005

Insert Date: 21-MAY-2005

Slots: 1.0

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The world of 3D modeling and animation is a complex one. Lucky for you, with Inside 3ds max 7, you get not just one instructor but a team of expert developers and trainers who cover the newly revised program from every angle. Using case studies to uncover real-word solutions as well as hands-on tutorials to help you arrive at practical answers to everyday issues, this all-in-one reference is the answer to your 3ds max prayers. You'll find out how to use 3ds max's production tools (plus the whys behind their use) and be exposed to informative, inspirational examples of varying artistic styles....

235. 

PHOTOSHOP® MASKING & COMPOSITING

PHOTOSHOP® MASKING & COMPOSITING

By: 

Publisher: New Riders

Publication Date: 08-OCT-2004

Insert Date: 20-MAY-2005

Slots: 1.0

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Designers, photographers, and artists are using Photoshop to create fantastic and realistic images for illustrations, fine art, and editorial content. Whether they're landscape or portrait photographers, illustrators or fine artists, masking and compositing are essential skills to master for combining images to the extent that it is impossible to tell where one image stops and the other one begins. Photoshop artist and educator Katrin Eismann takes readers through numerous step-by-step examples, highlighting the tools and techniques used for masking and combining images. Featuring work by...

236. 

Game Character Development with Maya

Game Character Development with Maya

By: 

Publisher: New Riders

Publication Date: 22-NOV-2004

Insert Date: 30-APR-2005

Slots: 1.0

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If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex...

237. 

Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling

By: 

Publisher: New Riders

Publication Date: 06-OCT-2004

Insert Date: 20-APR-2005

Slots: 1.0

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As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't...

238. 

Audio for Games: Planning, Process, and Production

Audio for Games: Planning, Process, and Production

By: 

Publisher: New Riders

Publication Date: 07-OCT-2004

Insert Date: 20-APR-2005

Slots: 1.0

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Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today....

239. 

Model, Rig, Animate with 3ds max 7

Model, Rig, Animate with 3ds max 7

By: Michele Bousquet

Publisher: New Riders

Publication Date: 02-FEB-2005

Insert Date: 25-MAR-2005

Slots: 1.0

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3ds max 7 provides unparalleled character animation functionality, and in this book you will learn how to take advantage of all of these tools. Simple step-by-step tutorials, glorious full-color examples, and an easy-to-understand approach to tricky concepts will have you creating and animating your own characters within hours! Author and award-winning animator Michele Bousquet answers all your questions about character modeling, rigging, and animating in 3ds max -- in the process illuminating the techniques used by game developers, broadcast and film companies, industrial designers, and...

240. 

Macromedia® Flash™ MX 2004 for Rich Internet Applications

Macromedia® Flash™ MX 2004 for Rich Internet Applications

By: 

Publisher: New Riders

Publication Date: 20-OCT-2003

Insert Date: 01-OCT-2004

Slots: 1.0

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The long-stale page metaphor for Web sites is finally dying out, replaced by the single-screen rich-Internet apps that Flash MX 2004 is at last bringing to the mainstream. To stay ahead of the curve¿and to start creating the kind of Web sites you used to only dream of¿you need this guide. In these pages you'll learn how to create the sites that more and more companies are demanding¿the kind that pull complex data from multiple sources for delivery via a single Web interface, so that users can perform multiple functions from a single screen. The focus here is on building the Flash MX 2004...